4595 cards found
Tattoo Ward

Tattoo Ward {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
  • Odyssey
Taught by Serra

Taught by Serra {2}{W}

Enchantment - Aura
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Serra, draw a card.
Enchanted creature has flying and vigilance.
  • Unknown Event
Tawnos Endures

Tawnos Endures {W}

Instant
Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
  • Alchemy: The Brothers' War
Tax Collector

Tax Collector {1}{W}

Creature - Human Advisor
When Tax Collector enters, choose one —
• Tax — Until your next turn, spells your opponents cast cost {1} more to cast.
• Arrest — Detain target creature an opponent controls.
2/2
  • Assassin's Creed 9 182
Tax Hounds

Tax Hounds {2}{W}

Sorcery
Create X 1/1 white Dog creature tokens, where X is your highest commander tax among your commanders. (For example, if you've cast your one commander from your command zone twice, create four tokens.)
  • Unknown Event
Tax Taker

Tax Taker {W}

Creature - Rat Advisor
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)
1/2
  • Mystery Booster 2
Tazeem Raptor

Tazeem Raptor {2}{W}

Creature - Bird
Flying
When Tazeem Raptor enters, you may return a land you control to its owner's hand.
"It's good to see the eagles circling the Lighthouse once again."
—Tazri
2/2
  • Zendikar Rising
Tazri, Beacon of Unity

Tazri, Beacon of Unity {4}{W}

Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4/6
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor {2}{W}

Legendary Creature - Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
{W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
3/3
Teacher's Pet

Teacher's Pet {1}{W}

Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."
2/1
  • Unstable
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear
Teferi's Care

Teferi's Care {2}{W}

Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"If I do nothing else, I will protect my people."
—Teferi
  • Invasion
Teferi's Honor Guard

Teferi's Honor Guard {2}{W}

Creature - Human Knight
Flanking
{U}{U}: Teferi's Honor Guard phases out.
"They may seem ceremonial, but their swords are still sharp."
—Kipkemboi, Kukemssa pirate
2/2
Teferi's Protection

Teferi's Protection {2}{W}

Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Exile Teferi's Protection.
"If you're doing it alone, you're doing it wrong."
—Sheldon Menery
Tegan Jovanka

Tegan Jovanka {2}{W}

Legendary Creature - Human
Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn.
Doctor's companion
"You certainly know how to fly this crate, don't you?"
2/2
Teleportation Circle

Teleportation Circle {3}{W}

Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
"Hold on to your lunch!"
—Bartleby, gnome wizard
Related card: Faithful Disciple
Temper

Temper {X}{1}{W}

Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
"I don't need a plan, just a goal. The rest will follow on its own."
—Gerrard
  • Stronghold
Tempered Steel

Tempered Steel {1}{W}{W}

Enchantment
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
Related card: Ghalma the Shaper
Tempered Veteran

Tempered Veteran {1}{W}

Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."
1/2
Tempest of Light

Tempest of Light {2}{W}

Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
Templar Knight

Templar Knight {1}{W}

Creature - Human Knight
Vigilance
{W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
3/1
  • Assassin's Creed 10 183
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When Temple Acolyte enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Temple Altisaur

Temple Altisaur {4}{W}

Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested
3/4
Temple Elder

Temple Elder {2}{W}

Creature - Human Cleric
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
  • Portal Second Age
Temporal Isolation

Temporal Isolation {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shadow.
Prevent all damage that would be dealt by enchanted creature.