5466 cards found
Scion of Glaciers

Scion of Glaciers {2}{U}{U}

Creature - Elemental
{U}: Scion of Glaciers gets +1/-1 until end of turn.
"There is nothing so free as the spring river born of winter's ice."
—Nitula, the Hunt Caller
2/5
  • Khans of Tarkir
Scion of Shiv

Scion of Shiv {2}{R}{R}

Creature - Dragon
Flying
{2}{R}: Scion of Shiv perpetually gets +1/+0.
3/3
  • Jumpstart: Historic Horizons
Scion of Vitu-Ghazi

Scion of Vitu-Ghazi {3}{W}{W}

Creature - Elemental
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate.
4/4
  • Dragon's Maze
Scion of the Swarm

Scion of the Swarm {3}{B}{B}

Creature - Vampire Cleric
Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Vampires are now masters of their own fates, commanders of their own legions.
3/3
  • Zendikar Rising
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
It has a hundred thousand extinctions to avenge.
*/*
Scoria Cat

Scoria Cat {3}{R}{R}

Creature - Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
3/3
Scour

Scour {2}{W}{W}

Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Scour the Desert

Scour the Desert {3}{W}{W}

Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Even in the most barren wastelands, every death feeds more life.
Scour the Laboratory

Scour the Laboratory {4}{U}{U}

Instant
Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.
Draw three cards.
"The answer's in here somewhere!"
Scourge of Fleets

Scourge of Fleets {5}{U}{U}

Creature - Kraken
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
6/6
Scourge of Geier Reach

Scourge of Geier Reach {3}{R}{R}

Creature - Elemental
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.
3/3
  • Innistrad
Scourge of Kher Ridges

Scourge of Kher Ridges {6}{R}{R}

Creature - Dragon
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Doom casts its own flickering shadow.
6/6
  • Future Sight
Scourge of Nel Toth

Scourge of Nel Toth {5}{B}{B}

Creature - Zombie Dragon
Flying
You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
"May all the cairns of Jund be toppled."
—Meren of Clan Nel Toth
6/6
Scourge of Valkas

Scourge of Valkas {2}{R}{R}{R}

Creature - Dragon
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.
4/4
Scourge of the Throne

Scourge of the Throne {4}{R}{R}

Creature - Dragon
Flying
Dethrone
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
5/5
Scourglass

Scourglass {3}{W}{W}

Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
"Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision."
—Sharuum
  • Shards of Alara
Scrambleverse

Scrambleverse {6}{R}{R}

Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Sometimes a little chaos is in order.
  • Magic 2012
Scrap Mastery

Scrap Mastery {3}{R}{R}

Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
"Where a lesser mind sees junk, I see infinite potential."
Scrapdiver Serpent

Scrapdiver Serpent {5}{U}{U}

Creature - Serpent
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
Smart artificers clean up after themselves.
5/5
Scrapyard Salvo

Scrapyard Salvo {1}{R}{R}

Sorcery
Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
"Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile."
—Furnace boss, sector 11
  • New Phyrexia
Screams from Within

Screams from Within {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
There's no escaping an enemy that lives inside your head.
  • Darksteel
Screams of the Damned

Screams of the Damned {3}{B}{B}

Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
  • Odyssey
Screeching Harpy

Screeching Harpy {2}{B}{B}

Creature - Harpy Beast
Flying
{1}{B}: Regenerate Screeching Harpy.
"They are called 'fowl' for a reason."
—Mirri of the Weatherlight
2/2
Screeching Phoenix

Screeching Phoenix {4}{R}{R}

Creature - Phoenix
Flying
{2}{R}: Creatures you control get +1/+0 until end of turn.
Its wings are a heavenly inferno that sets the world ablaze.
4/4
Screeching Scorchbeast

Screeching Scorchbeast {4}{B}{B}

Creature - Bat Mutant
Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5/5