4942 cards found
Spike Cannibal

Spike Cannibal {1}{B}{B}

Creature - Spike
Spike Cannibal enters with a +1/+1 counter on it.
When Spike Cannibal enters, move all +1/+1 counters from all creatures onto it.
0/0
  • Exodus
Spike Drone

Spike Drone {G}

Creature - Spike Drone
Spike Drone enters with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
0/0
  • Tempest
Spike Rogue

Spike Rogue {1}{G}{G}

Creature - Spike
Spike Rogue enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
0/0
  • Exodus
Spike Soldier

Spike Soldier {2}{G}{G}

Creature - Spike Soldier
Spike Soldier enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
0/0
  • Stronghold
Spike Tiller

Spike Tiller {3}{G}{G}

Creature - Spike
Spike Tiller enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
0/0
  • Time Spiral
Spike Worker

Spike Worker {2}{G}

Creature - Spike
Spike Worker enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
0/0
Spiketail Hatchling

Spiketail Hatchling {1}{U}

Creature - Drake
Flying
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
It dodges waves of water to prepare for waves of magic.
1/1
Spinal Parasite

Spinal Parasite {5}

Artifact Creature - Insect
Sunburst
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
-1/-1
  • Fifth Dawn
Spinal Villain

Spinal Villain {2}{R}

Creature - Beast
{T}: Destroy target blue creature.
"Striking silent as a dream,/ Cutting short the strangled scream . . ."
—Tobrian, "Watchdragon"
1/2
Spincrusher

Spincrusher {2}

Artifact Creature - Construct
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
It rolls with the punches.
0/2
  • Darksteel
Spindrift Drake

Spindrift Drake {U}

Creature - Drake
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
Sea brine for blood, washing foam for laughter.
2/1
  • Stronghold
Spined Basher

Spined Basher {2}{B}

Creature - Zombie Beast
Morph {2}{B}
"How cute. Does it do any other tricks?"
—Braids, dementia summoner
3/1
  • Onslaught
Spineless Thug

Spineless Thug {1}{B}

Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
2/2
Spinning Darkness

Spinning Darkness {4}{B}{B}

Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
  • Weatherlight
Spiraling Embers

Spiraling Embers {3}{R}

Sorcery - Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
The akki knew to stay indoors on the days the oni flew their kites.
  • Saviors of Kamigawa
Spire Owl

Spire Owl {1}{U}

Creature - Bird
Flying
When Spire Owl enters, look at the top four cards of your library, then put them back in any order.
1/1
  • Urza's Saga
Spirit Flare

Spirit Flare {3}{W}

Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1}{W}, Pay 3 life.
  • Torment
Spirit Loop

Spirit Loop {1}{W}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
  • Time Spiral
Spirit Shield

Spirit Shield {3}

Artifact
You may choose not to untap Spirit Shield during your untap step.
{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
At times, survival must outweigh all other considerations.
  • Fallen Empires
Spirit Weaver

Spirit Weaver {1}{W}

Creature - Human Wizard
{2}: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
2/1
Spirit of Resistance

Spirit of Resistance {2}{W}

Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
"Our victory must come from all of Dominaria, or it will not come."
—Urza
  • Invasion
Spirit of the Night

Spirit of the Night {6}{B}{B}{B}

Legendary Creature - Demon Spirit
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
6/5
Related card: Urborg Panther
Spiritual Asylum

Spiritual Asylum {2}{W}{W}

Enchantment
Creatures and lands you control have shroud.
When a creature you control attacks, sacrifice Spiritual Asylum.
Trapped in safety is still trapped.
  • Nemesis
Spiritual Focus

Spiritual Focus {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
  • Mercadian Masques
Spiritual Sanctuary

Spiritual Sanctuary {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
  • Legends