4063 cards found
Yawgmoth's Testament

Yawgmoth's Testament {2}{B}

Sorcery
Until end of turn, you may play face-up cards you own from exile.
If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
Yellow Scarves Cavalry

Yellow Scarves Cavalry {1}{R}

Creature - Human Soldier
Horsemanship
Yellow Scarves Cavalry can't block.
1/1
  • Portal Three Kingdoms
Yellow Scarves General

Yellow Scarves General {3}{R}

Creature - Human Soldier
Horsemanship
Yellow Scarves General can't block.
Zhang Jue, leader of the Yellow Scarves rebellion, was a Taoist master and tutored his soldiers in those arts.
2/2
  • Portal Three Kingdoms
Yellow Scarves Troops

Yellow Scarves Troops {1}{R}

Creature - Human Soldier
Yellow Scarves Troops can't block.
Over 500,000 commoners followed Zhang Jue, General of Heaven, in his attempt to overthrow the corrupt Han dynasty.
2/2
  • Portal Three Kingdoms
Yet Another Aether Vortex

Yet Another Aether Vortex {3}{R}{R}

Enchantment
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
It puts the "vortex" in "flavortext."
Yotian Courier

Yotian Courier {U}{R}

Creature - Human Artificer
Flying
Whenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —
• Create a tapped Powerstone token.
• Seek a nonland card with mana value equal to the number of Powerstones you control.
2/2
  • Alchemy: The Brothers' War
You Are Unworthy of Mercy

You Are Unworthy of Mercy

Scheme
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.
"When you die alone, know that it was I who took everything from you."
  • Duskmourn: House of Horror Commander
You Cannot Hide from Me

You Cannot Hide from Me

Ongoing Scheme
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
  • Duskmourn: House of Horror Commander
You Come to a River (Alchemy)

You Come to a River (Alchemy) {2}{U}

Sorcery
Choose one —
• Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Related card: You Come to a River
  • Alchemy Horizons: Baldur's Gate
You Compleat Me

You Compleat Me {1}{B}{B}

Sorcery
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
  • Mystery Booster 2
You Exist Only to Amuse

You Exist Only to Amuse

Scheme
When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
  • Duskmourn: House of Horror Commander
You Line Up the Shot

You Line Up the Shot {G}

Instant
Choose one —
• Aim for the Wyvern — Conjure a card named Plummet into your hand.
• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.
• Fire a Warning Shot — Draw a card.
Related cards: Naturalize Plummet
  • Alchemy Horizons: Baldur's Gate
You Live Only Because I Will It

You Live Only Because I Will It

Scheme
When you set this scheme in motion, you may redistribute any number of life totals.
"Do not fear death. Fear me."
  • Duskmourn: House of Horror Commander
You Look Upon the Tarrasque

You Look Upon the Tarrasque {4}{G}

Instant
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
  • Commander Legends: Battle for Baldur's Gate
You Will Know True Suffering

You Will Know True Suffering

Scheme
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
"Know that the pain you feel now is but an infinitesimal fraction of the agony I will soon inflict upon you."
  • Duskmourn: House of Horror Commander
You're in Command

You're in Command {1}{W}

Sorcery
Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)
You've Been Caught Stealing

You've Been Caught Stealing {1}{R}

Sorcery
Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn.
  • Commander Legends: Battle for Baldur's Gate
You, Magic Playtester

You, Magic Playtester {1}{W}

Legendary Creature - Human Gamer
{T}: Choose target playtest card. Increase or decrease a number of your choice on it by one for as long as it remains on the stack or battlefield.
{W}{U}{B}{R}{G}: Reveal the top 8 cards of your library. Put each playtest card among them into your hand, and the rest on the bottom of your library in a random order.
Prize Card for the Unknown events at MagicCon Las Vegas, September 23-24, 2023.
1/3
  • Unknown Event
Young Blue Dragon (Alchemy)

Young Blue Dragon (Alchemy) {4}{U}

Creature - Dragon
Flying
3/4
Card has other part: Sand Augury (Alchemy)
Related card: Young Blue Dragon
  • Alchemy Horizons: Baldur's Gate
Young Red Dragon (Alchemy)

Young Red Dragon (Alchemy) {3}{R}

Creature - Dragon
Flying
3/1
Card has other part: Bathe in Gold (Alchemy)
Related card: Young Red Dragon
  • Alchemy Horizons: Baldur's Gate
Your Fate Is Thrice Sealed

Your Fate Is Thrice Sealed

Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
"I can't abide laziness. Arise, forces of nature, and serve your master!"
  • Archenemy Schemes
Your Favorite Character

Your Favorite Character {5}

Legendary Creature - Shapeshifter
As the game begins, if Your Favorite Character is your commander, or as Your Favorite Character enters the battlefield if it's not your commander, name a character from the Magic storyline. Choose up to three colors, two creature types, and then two keywords from among vigilance, flying, haste, trample, and menace. Your Favorite Character has the chosen name, types, colors, and keywords.
4/4
  • Unknown Event
Your Inescapable Doom

Your Inescapable Doom

Ongoing Scheme
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
  • DCI Promos 56 56
Your Mana Rock

Your Mana Rock {2}

Artifact
Your Mana Rock enters the battlefield tapped.
During deckbuilding, write two different colors on Your Mana Rock.
{T}: Add one mana of a color written on Your Mana Rock.
  • Unknown Event
Your Mistake Is My Triumph

Your Mistake Is My Triumph

Scheme
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
"Know, as you perish, that all it took was a single misstep for you to fall into my clutches."
  • Duskmourn: House of Horror Commander