7378 cards found
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
Mind Slash

Mind Slash {1}{B}{B}

Enchantment
{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
"I can't think with all that screaming."
Mind Sludge

Mind Sludge {4}{B}

Sorcery
Target player discards a card for each Swamp you control.
When you get into the swamp, the swamp gets into you.
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
"When facing a crisis, don't forget to squeeze your official Vault-Tec stress ball!"
—Overseer's Manual
Mind Twist

Mind Twist {X}{B}

Sorcery
Target player discards X cards at random.
Mind Warp

Mind Warp {X}{3}{B}

Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
The hardest of wizards can have the softest of minds.
Mind's Desire

Mind's Desire {4}{U}{U}

Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm
Mind's Dilation

Mind's Dilation {5}{U}{U}

Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Infinite wisdom cannot be contained within a single mind.
Mind's Eye

Mind's Eye {5}

Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Developed and tested by researchers at the Consulate's House of Knowledge, these devices allow anyone to see with a visionary's eye.
Mindbreak Trap

Mindbreak Trap {2}{U}{U}

Instant - Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
Sheriff Bans Rootin'—Is Tootin' Next?
Mindleech Mass

Mindleech Mass {5}{U}{B}{B}

Creature - Horror
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost.
6/6
Mindlink Mech

Mindlink Mech {2}{U}

Artifact - Vehicle
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
4/3
Related card: Experimental Pilot
Minds Aglow

Minds Aglow {U}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Mindslaver

Mindslaver {6}

Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn.
Invention Heralded as Revolutionary—Reviewer Gives Million-Star Rating
Mindslicer

Mindslicer {2}{B}{B}

Creature - Horror
When Mindslicer dies, each player discards their hand.
It is the thing that goes bump in the night.
4/3
Mindsplice Apparatus

Mindsplice Apparatus {3}{U}

Artifact
Flash
At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.
Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus.
  • Phyrexia: All Will Be One Promos 63p 63s
  • Phyrexia: All Will Be One 63 382
Mindwrack Demon

Mindwrack Demon {2}{B}{B}

Creature - Demon
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4/5
Mindwrack Liege

Mindwrack Liege {3}{U/R}{U/R}{U/R}

Creature - Horror
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
4/4
Mines of Moria

Mines of Moria

Legendary Land
Mines of Moria enters the battlefield tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Minion of the Mighty

Minion of the Mighty {R}

Creature - Kobold
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
0/1
  • Adventures in the Forgotten Realms Promos 156a 156p 156s
  • Adventures in the Forgotten Realms 156 320
Minotaur de Force

Minotaur de Force {1}{R}

Creature - Minotaur Performer
Haste
When Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
"If I ever need a haircut, I just fall a little to the left."
2/1
  • Unfinity 114 400
Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes {2}{R}{G}

Legendary Planeswalker - Minsc
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[–2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Loyalty:
3
Related card: Minsc & Boo, Timeless Heroes (Alchemy)
Minsc, Beloved Ranger

Minsc, Beloved Ranger {R}{G}{W}

Legendary Creature - Human Ranger
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
3/3
Minthara, Merciless Soul

Minthara, Merciless Soul {2}{W}{B}

Legendary Creature - Elf Cleric
Ward {X}, where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
2/2
  • Commander Legends: Battle for Baldur's Gate 286 432 543
Mirage Mirror

Mirage Mirror {3}

Artifact
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Most mirrors show your reflection. Others show your potential.