33549 cards found
Quickbeast Amulet

Quickbeast Amulet {G}{W}

Artifact - Equipment
Starting intensity 0
Equipped creature gets +X/+X, where X is this Equipment's intensity.
Whenever a creature you control enters, this Equipment intensifies by X, where X is that creature's power.
Equip {2}
  • Alchemy: Aetherdrift
Radiant Essence

Radiant Essence {1}{G}{W}

Creature - Spirit
This creature gets +1/+2 as long as an opponent controls a black permanent.
"Her beauty was the beauty of the Sun at midday, deadly to those who underestimated her strength."
—Azeworai, "Kenechi's Dream"
2/3
  • Mirage
Faith Unbroken

Faith Unbroken {3}{W}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Feat of Resistance

Feat of Resistance {1}{W}

Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Geyserfield Stalker

Geyserfield Stalker {4}{B}

Creature - Elemental
Menace
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3/2
  • Battle for Zendikar
Tanglepool Bridge

Tanglepool Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {G} or {U}.
The path to change is forged in insight.
Vault of Catlacan
Storm the Vault

Vault of Catlacan

Legendary Land
{T}: Add one mana of any color.
{T}: Add {U} for each artifact you control.
Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Card has other part: Storm the Vault
Daggerfang Duo

Daggerfang Duo {2}{B}

Creature - Rat Squirrel
Deathtouch
When this creature enters, you may mill two cards.
"Should we act now or later?" the rat asked. "Both," whispered the squirrel.
3/2
  • Bloomburrow
Sunken Field

Sunken Field {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
The land is heavy with promise, the harvest ripe with betrayal.
  • Prophecy
Lazotep Chancellor

Lazotep Chancellor {U}{B}

Creature - Zombie Wizard
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2.
"Cease all psychic attacks pending intel on enemy countermeasures."
—Dimir communiqué
1/3
Tax Keeper

Tax Keeper {1}{G}

Creature - Elf Advisor
Tax Keeper gets +X/+X, where X is your highest commander tax among your commanders. (For example, if you've cast your one commander from your command zone twice, it gets +4/+4.)
1/1
  • Unknown Event
Guildsworn Prowler

Guildsworn Prowler {1}{B}

Creature - Tiefling Rogue Assassin
Deathtouch
When this creature dies, if it wasn't blocking, draw a card.
"Of course it's part of my plan. Who do you think started the bar fight?"
2/1
Related card: Guildsworn Prowler (Alchemy)
Hookblade

Hookblade {1}{W}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0.
During your turn, equipped creature has flying.
Equip {2}
  • Assassin's Creed 6 176
Moss-Pit Skeleton (Alchemy)

Moss-Pit Skeleton (Alchemy) {B}{G}

Creature - Plant Skeleton
Kicker {3}
If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.
2/2
Related card: Moss-Pit Skeleton
  • Zendikar Rising
Jade Leech

Jade Leech {2}{G}{G}

Creature - Leech
Green spells you cast cost {G} more to cast.
"It took magic to extract one of the stones and five people to carry it."
—Tolarian research notes
5/5
  • Invasion
Goblin Tomb Raider

Goblin Tomb Raider {R}

Creature - Goblin Pirate
As long as you control an artifact, this creature gets +1/+0 and has haste.
Enterprising goblins can extract their body weight in loot. Ambitious ones have a big meal first.
1/2
  • The Lost Caverns of Ixalan
Arcbound Prototype

Arcbound Prototype {1}{W}

Artifact Creature - Assembly-Worker
Modular 2
It flickered to life, saw itself alone, and began to build.
0/0
Sea Gate Loremaster

Sea Gate Loremaster {4}{U}

Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
—Zahr Gada, Halimar expedition leader
1/3
  • Zendikar
Nested Ghoul

Nested Ghoul {3}{B}{B}

Creature - Phyrexian Zombie Warrior
Whenever a source deals damage to this creature, create a 2/2 black Phyrexian Zombie creature token.
"The chest cavity is cleared of useless meat. I know just what to do with the space."
—Gyed, Vault Priest
4/2
Stormbind

Stormbind {1}{R}{G}

Enchantment
{2}, Discard a card at random: This enchantment deals 2 damage to any target.
"Once, our people could call down the storm itself to do our bidding."
—Lovisa Coldeyes, Balduvian chieftain
Welcome to . . .
Jurassic Park

Welcome to . . . {1}{G}{G}

Enchantment - Saga
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Jurassic Park
  • Jurassic World Collection
Circle of Despair

Circle of Despair {1}{W}{B}

Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
"Life is a resource that should belong only to the strong."
—Shauku, Endbringer
  • Mirage
Short Circuit

Short Circuit {1}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
  • Kamigawa: Neon Dynasty
Breaking

Breaking {U}{B}

Sorcery
Target player mills eight cards.
Fuse
Card has other part: Entering
Thornling

Thornling {3}{G}{G}

Creature - Elemental Shapeshifter
{G}: This creature gains haste until end of turn.
{G}: This creature gains trample until end of turn.
{G}: This creature gains indestructible until end of turn.
{1}: This creature gets +1/-1 until end of turn.
{1}: This creature gets -1/+1 until end of turn.
4/4
  • Conflux