449 cards found
Tasigur, the Golden Fang

Tasigur, the Golden Fang {5}{B}

Legendary Creature - Human Shaman
Delve
{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
4/5
Tavern Swindler

Tavern Swindler {1}{B}

Creature - Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
"Only a chump stops after one unlucky loss. You're not a chump, are you?"
2/2
Related card: Xander's Wake
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear
Tectonic Edge

Tectonic Edge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
Tectonic Giant

Tectonic Giant {2}{R}{R}

Creature - Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3/4
Teferi, Time Raveler

Teferi, Time Raveler {1}{W}{U}

Legendary Planeswalker - Teferi
Each opponent can cast spells only any time they could cast a sorcery.
[+1]: Until your next turn, you may cast sorcery spells as though they had flash.
[–3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Loyalty:
4
Related card: Teferi, Time Raveler (Alchemy)
Tempered Steel

Tempered Steel {1}{W}{W}

Enchantment
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
Related card: Ghalma the Shaper
Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive {1}{U}

Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."
1/3
The Gitrog Monster

The Gitrog Monster {3}{B}{G}

Legendary Creature - Frog Horror
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6/6
The Scarab God

The Scarab God {3}{U}{B}

Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5/5
Thopter Engineer

Thopter Engineer {2}{R}

Creature - Human Artificer
When Thopter Engineer enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste.
1/3
Thopter Spy Network

Thopter Spy Network {2}{U}{U}

Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Thorn Elemental

Thorn Elemental {5}{G}{G}

Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
The first law of Yavimaya is that guests may kill only to survive. As fires aren't needed in the warm weather, cutting trees for wood means death.
7/7
Thornscape Battlemage

Thornscape Battlemage {2}{G}

Creature - Elf Wizard
Kicker {R} and/or {W}
When Thornscape Battlemage enters, if it was kicked with its {R} kicker, it deals 2 damage to any target.
When Thornscape Battlemage enters, if it was kicked with its {W} kicker, destroy target artifact.
2/2
Thought Scour

Thought Scour {U}

Instant
Target player mills two cards.
Draw a card.
"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
Related card: Tome of Gadwick
Timber Gorge

Timber Gorge

Land
Timber Gorge enters tapped.
{T}: Add {R} or {G}.
Tazeem's embrace is harsh, but for those that call it home, nothing else will do.
Totally Lost

Totally Lost {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
At least this was better than that week at the Juri Revue.
Tranquil Expanse

Tranquil Expanse

Land
Tranquil Expanse enters tapped.
{T}: Add {G} or {W}.
Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
A vision of home, and a glimpse of hope.
Treasure Hunt

Treasure Hunt {1}{U}

Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"The longer the journey, the more one learns."
—Isanke, Halimar seastalker
Treasure Mage

Treasure Mage {2}{U}

Creature - Human Wizard
When Treasure Mage enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
2/2
Tremor

Tremor {R}

Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate Troll Ascetic.
3/2
Tundra Wolves

Tundra Wolves {W}

Creature - Wolf
First strike
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
1/1