2787 cards found
Charge Across the Araba

Charge Across the Araba {4}{W}

Instant - Arcane
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
  • Saviors of Kamigawa
Charge of the Mites

Charge of the Mites {2}{W}

Instant
Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
  • Phyrexia: All Will Be One
Charming Prince

Charming Prince {1}{W}

Creature - Human Noble
When Charming Prince enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2
Charming Scoundrel

Charming Scoundrel {1}{R}

Creature - Human Rogue
Haste
When Charming Scoundrel enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
1/1
  • Wilds of Eldraine 124 345
  • Wilds of Eldraine Promos 124p 124s
Charnel Serenade

Charnel Serenade {4}{B}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3—{2}{B}
  • Murders at Karlov Manor Commander 26 336
Charred Graverobber

Charred Graverobber {2}{B}

Creature - Skeleton Mercenary
When Charred Graverobber enters, return target outlaw card from your graveyard to your hand.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Charred Graverobber escapes with a +1/+1 counter on it.
3/1
  • Outlaws of Thunder Junction Commander 19 55
Chasm Guide

Chasm Guide {3}{R}

Creature - Goblin Scout Ally
Rally — Whenever Chasm Guide or another Ally you control enters, creatures you control gain haste until end of turn.
With a single act of bravery, she went from expendable to indispensable.
3/2
  • Battle for Zendikar
Childhood Horror

Childhood Horror {3}{B}

Creature - Horror
Flying
Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
2/2
  • Odyssey
Chitinous Crawler

Chitinous Crawler {2}{B}{B}

Creature - Insect Horror
At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.
Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
4/4
  • Alchemy: Ixalan
Chittering Skitterling

Chittering Skitterling {2}{B}

Creature - Phyrexian Rat
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
What cannot be remade will be unmade, one scrap at a time.
1/4
  • Phyrexia: All Will Be One
Chlorophant

Chlorophant {G}{G}{G}

Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
1/1
  • Odyssey
Choose Your Weapon

Choose Your Weapon {2}{G}

Instant
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
"Move it, Varis, or I'll pick one for you!"
—Ellywick Tumblestrum
Chorus of the Tides

Chorus of the Tides {3}{U}

Creature - Siren
Flying
Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1.
3/2
  • Born of the Gods
Chrome Mox

Chrome Mox {0}

Artifact
Imprint — When Chrome Mox enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
Chrome Steed

Chrome Steed {4}

Artifact Creature - Horse
Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
According to Auriok myth, it collects scrap in order to reassemble its lost rider.
2/2
  • Scars of Mirrodin
Chronomancer

Chronomancer {1}{B}

Artifact Creature - Necron Wizard
Flying
Atomic Transmutation{1}, {T}, Sacrifice another artifact: Draw a card.
Unearth {2}{B}
1/1
  • Warhammer 40,000 Commander 32 32★
Chronomantic Escape

Chronomantic Escape {4}{W}{W}

Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W}
  • Future Sight
Chupacabra Echo

Chupacabra Echo {2}{B}{B}

Creature - Beast Horror Spirit
Fathomless descent — When Chupacabra Echo enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
It needs no food, yet still it hungers.
3/2
  • The Lost Caverns of Ixalan
Circle of Elders

Circle of Elders {2}{G}{G}

Creature - Human Shaman
Vigilance
Formidable{T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater.
They whisper of an ancient hero who saved the dragons of their world.
2/4
  • Dragons of Tarkir
Circle of the Land Druid

Circle of the Land Druid {1}{G}

Creature - Gnome Druid
When Circle of the Land Druid enters, you may mill four cards.
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
1/1
Related card: Circle of the Land Druid (Alchemy)
Circle of the Land Druid (Alchemy)

Circle of the Land Druid (Alchemy) {1}{G}

Creature - Gnome Druid
When Circle of the Land Druid enters, you may mill four cards.
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
2/1
Related card: Circle of the Land Druid
  • Alchemy Horizons: Baldur's Gate
Circle of the Moon Druid

Circle of the Moon Druid {2}{G}

Creature - Human Elf Druid
Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2.
Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the wilderness.
2/4
Citadel Siege

Citadel Siege {2}{W}{W}

Enchantment
As Citadel Siege enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
City of Death

City of Death {2}{G}

Enchantment - Saga
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
  • Doctor Who 99 704
Clamavus

Clamavus {4}{G}

Creature - Human Tyranid Artificer
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"
3/3
  • Warhammer 40,000 Commander 90 90★