462 cards found
Temple of Atropos

Temple of Atropos

Plane - Time
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase.
When chaos ensues, reverse the game's turn order. Then planeswalk.
  • Doctor Who
Ten Wizards Mountain

Ten Wizards Mountain

Plane - Shenmeng
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.
Whenever chaos ensues, creatures you control gain flying until end of turn.
  • March of the Machine Commander
Teneb, the Harvester

Teneb, the Harvester {3}{W}{B}{G}

Legendary Creature - Dragon
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
6/6
The Aether Flues

The Aether Flues

Plane - Iquatana
When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
The Caldaia

The Caldaia

Plane - Capenna
Creature spells you cast from your hand have blitz {3}.
Whenever chaos ensues, return target creature card from your graveyard to your hand.
  • March of the Machine Commander
The Cave of Skulls

The Cave of Skulls

Plane - Earth
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
  • Doctor Who
The Cheetah Planet

The Cheetah Planet

Plane - Outside Mutter's Spiral
When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.
Whenever chaos ensues, all Cats gain provoke until end of turn.
  • Doctor Who
The Dark Barony

The Dark Barony

Plane - Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.
Whenever chaos ensues, each opponent discards a card.
The Dead Shall Serve

The Dead Shall Serve

Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
"Tell your old master I said hello."
  • Archenemy Schemes
The Dining Car

The Dining Car

Plane - Spacecraft
When you planeswalk to The Dining Car, each player creates a Food token.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
  • Doctor Who
The Doctor's Childhood Barn

The Doctor's Childhood Barn

Plane - Gallifrey
Creatures enter the battlefield tapped.
Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
  • Doctor Who
The Doctor's Tomb

The Doctor's Tomb

Plane - Trenzalore
If a creature would die, instead exile it and that creature's controller loses 2 life.
Whenever chaos ensues, redistribute any number of players' life totals.
  • Doctor Who
The Drum, Mining Facility

The Drum, Mining Facility

Plane - Earth
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
Whenever chaos ensues, end the turn.
  • Doctor Who
The Eon Fog

The Eon Fog

Plane - Equilor
Players skip their untap steps.
Whenever chaos ensues, untap all permanents you control.
The Fate of the Flammable

The Fate of the Flammable

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
  • Archenemy Schemes
The Fertile Lands of Saulvinia

The Fertile Lands of Saulvinia

Plane - Antausia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
  • March of the Machine Commander
The Fourth Sphere

The Fourth Sphere

Plane - Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature.
Whenever chaos ensues, create a 2/2 black Zombie creature token.
The Golden City of Orazca

The Golden City of Orazca

Plane - Ixalan
Ascend
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.
Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
  • March of the Machine Commander
The Great Aerie

The Great Aerie

Plane - Tarkir
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3.
Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
  • March of the Machine Commander
The Great Forest

The Great Forest

Plane - Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
The Hippodrome

The Hippodrome

Plane - Segovia
All creatures get -5/-0.
Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
The Iron Guardian Stirs

The Iron Guardian Stirs

Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
"It would be disappointing if you were unable to overcome this simplest of defenses. Hilarious, but disappointing."
  • Archenemy Schemes
The Lux Foundation Library

The Lux Foundation Library

Plane - The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature.
  • Doctor Who
The Maelstrom

The Maelstrom

Plane - Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The Matrix of Time

The Matrix of Time

Plane - Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
  • Doctor Who