561 cards found
Ready to Rumble

Ready to Rumble {4}{R}

Sorcery
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
"It's too quiet tonight. Go make trouble."
—Ziatora
Related card: Ready to Rumble (Alchemy)
  • Streets of New Capenna
Ready to Rumble (Alchemy)

Ready to Rumble (Alchemy) {4}{R}

Instant
Choose one —
• Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Related card: Ready to Rumble
  • Streets of New Capenna
Reality Spasm

Reality Spasm {X}{U}{U}

Instant
Choose one —
• Tap X target permanents.
• Untap X target permanents.
From the moment the first Eldrazi spawn squirmed free, everything on Zendikar took on an adjusted meaning, a new slant toward or away from the waking giants.
  • Rise of the Eldrazi
Reap and Sow

Reap and Sow {3}{G}

Sorcery
Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine {1}{G}
  • Darksteel
Reckless Air Strike

Reckless Air Strike {R}

Sorcery
Choose one —
• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.
"I have a great idea!"
  • Core Set 2020
Recuperate

Recuperate {3}{W}

Instant
Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.
"Rise once more, so you may continue to destroy our enemies."
—Karona, false god
  • Scourge
Red Elemental Blast

Red Elemental Blast {R}

Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Nothing restrains a burning passion.
Reign of Chaos

Reign of Chaos {2}{R}{R}

Sorcery
Choose one —
• Destroy target Plains and target white creature.
• Destroy target Island and target blue creature.
"The Burning Isles are the home to a dozen lords who claim dominion. Jamuraa will look to only one leader: me."
—Kaervek
  • Mirage
Relic Bind

Relic Bind {2}{U}

Enchantment - Aura
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one —
• Relic Bind deals 1 damage to target player or planeswalker.
• Target player gains 1 life.
Remember the Fallen

Remember the Fallen {2}{W}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target artifact card from your graveyard to your hand.
When the Mirrans had fallen, Planeswalkers carried the burden of remembrance.
Repel the Vile

Repel the Vile {3}{W}

Instant
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
"You are a guest in this realm, and you've overstayed your welcome."
—Yui, Imperial intercessor
  • Kamigawa: Neon Dynasty
Retreat to Coralhelm

Retreat to Coralhelm {2}{U}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1.
Retreat to Emeria

Retreat to Emeria {3}{W}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Retreat to Hagra

Retreat to Hagra {2}{B}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
Retreat to Kazandu

Retreat to Kazandu {2}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Retreat to Valakut

Retreat to Valakut {2}{R}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
  • Battle for Zendikar
Return from Extinction

Return from Extinction {1}{B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
The First Sliver calls. The dead answer.
  • Modern Horizons
Return from the Wilds

Return from the Wilds {2}{G}

Sorcery
Choose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token.
  • Wilds of Eldraine
Return of the Wildspeaker

Return of the Wildspeaker {4}{G}

Instant
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
"The curse is broken."
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Even steel and stone return to Ghrin-Danu in time."
—Katilda, Dawnhart Prime
Reverse the Polarity

Reverse the Polarity {1}{U}{U}

Instant
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
"You see, before you reactivated it, I reversed the polarity of the neutron flow."
Reviving Melody

Reviving Melody {2}{G}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
"Listen to my song, and you need never forge a golden mask to return to me."
  • Journey into Nyx
Righteous Confluence

Righteous Confluence {3}{W}{W}

Sorcery
Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.
Riku of Many Paths

Riku of Many Paths {G}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
3/3
  • Outlaws of Thunder Junction Promos 227p 227s
  • Outlaws of Thunder Junction 227 361
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Torn from history. Torn from memory. Torn from reality.