860 cards found
Invasion of Kaldheim
Pyre of the World Tree

Invasion of Kaldheim {3}{R}

Battle - Siege
When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Defense: 4
Card has other part: Pyre of the World Tree
Invasion of Kamigawa
Rooftop Saboteurs

Invasion of Kamigawa {3}{U}

Battle - Siege
When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it.
Defense: 4
Card has other part: Rooftop Saboteurs
  • March of the Machine
Invasion of Karsus
Refraction Elemental

Invasion of Karsus {2}{R}{R}

Battle - Siege
When Invasion of Karsus enters the battlefield, it deals 3 damage to each creature and each planeswalker.
Defense: 4
Card has other part: Refraction Elemental
Invasion of Kylem
Valor's Reach Tag Team

Invasion of Kylem {2}{R}{W}

Battle - Siege
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Defense: 5
Card has other part: Valor's Reach Tag Team
  • March of the Machine
Invasion of Lorwyn
Winnowing Forces

Invasion of Lorwyn {4}{B}{G}

Battle - Siege
When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
Defense: 5
Card has other part: Winnowing Forces
  • March of the Machine
Invasion of Mercadia
Kyren Flamewright

Invasion of Mercadia {1}{R}

Battle - Siege
When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.
Defense: 4
Card has other part: Kyren Flamewright
  • March of the Machine
Invasion of Moag
Bloomwielder Dryads

Invasion of Moag {2}{G}{W}

Battle - Siege
When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.
Defense: 5
Card has other part: Bloomwielder Dryads
  • March of the Machine
Invasion of Muraganda
Primordial Plasm

Invasion of Muraganda {4}{G}

Battle - Siege
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Defense: 6
Card has other part: Primordial Plasm
  • March of the Machine
Invasion of New Capenna
Holy Frazzle-Cannon

Invasion of New Capenna {W}{B}

Battle - Siege
When Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
Defense: 4
Card has other part: Holy Frazzle-Cannon
  • March of the Machine
Invasion of New Phyrexia
Teferi Akosa of Zhalfir

Invasion of New Phyrexia {X}{W}{U}

Battle - Siege
When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.
Defense: 6
Card has other part: Teferi Akosa of Zhalfir
Invasion of Pyrulea
Gargantuan Slabhorn

Invasion of Pyrulea {G}{U}

Battle - Siege
When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
Defense: 4
Card has other part: Gargantuan Slabhorn
  • March of the Machine
Invasion of Ravnica
Guildpact Paragon

Invasion of Ravnica {5}

Battle - Siege
When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.
Defense: 4
Card has other part: Guildpact Paragon
Invasion of Regatha
Disciples of the Inferno

Invasion of Regatha {2}{R}

Battle - Siege
When Invasion of Regatha enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.
Defense: 5
Card has other part: Disciples of the Inferno
  • March of the Machine
Invasion of Segovia
Caetus, Sea Tyrant of Segovia

Invasion of Segovia {2}{U}

Battle - Siege
When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.
Defense: 4
Card has other part: Caetus, Sea Tyrant of Segovia
Invasion of Shandalar
Leyline Surge

Invasion of Shandalar {3}{G}{G}

Battle - Siege
When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.
Defense: 4
Card has other part: Leyline Surge
Invasion of Tarkir
Defiant Thundermaw

Invasion of Tarkir {1}{R}

Battle - Siege
When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way.
Defense: 5
Card has other part: Defiant Thundermaw
Invasion of Theros
Ephara, Ever-Sheltering

Invasion of Theros {2}{W}

Battle - Siege
When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Defense: 4
Card has other part: Ephara, Ever-Sheltering
Invasion of Tolvada
The Broken Sky

Invasion of Tolvada {3}{W}{B}

Battle - Siege
When Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield.
Defense: 5
Card has other part: The Broken Sky
Invasion of Ulgrotha
Grandmother Ravi Sengir

Invasion of Ulgrotha {4}{B}

Battle - Siege
When Invasion of Ulgrotha enters the battlefield, it deals 3 damage to any other target and you gain 3 life.
Defense: 5
Card has other part: Grandmother Ravi Sengir
  • March of the Machine
Invasion of Vryn
Overloaded Mage-Ring

Invasion of Vryn {3}{U}

Battle - Siege
When Invasion of Vryn enters the battlefield, draw three cards, then discard a card.
Defense: 4
Card has other part: Overloaded Mage-Ring
  • March of the Machine
Invasion of Xerex
Vertex Paladin

Invasion of Xerex {2}{W}{U}

Battle - Siege
When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.
Defense: 4
Card has other part: Vertex Paladin
  • March of the Machine
Invasion of Zendikar
Awakened Skyclave

Invasion of Zendikar {3}{G}

Battle - Siege
When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Defense: 3
Card has other part: Awakened Skyclave
  • March of the Machine
Inventive Iteration
Living Breakthrough

Inventive Iteration {3}{U}

Enchantment - Saga
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Living Breakthrough
Inverted Iceberg
Iceberg Titan

Inverted Iceberg {1}{U}

Artifact
When Inverted Iceberg enters the battlefield, mill a card, then draw a card.
Craft with artifact {4}{U}{U}
Card has other part: Iceberg Titan
  • The Lost Caverns of Ixalan
Invocation of the Founders
Invasion of Arcavios

Invocation of the Founders

Enchantment
(Color indicator: Invocation of the Founders is blue)
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
No professors, no grades, no room for mistakes.
Card has other part: Invasion of Arcavios