30303 cards found
Ahn-Crop Champion

Ahn-Crop Champion {2}{G}{W}

Creature - Human Warrior
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control.
"The Second Sun nears its destination! Let it light the way to ours!"
4/4
Ahn-Crop Crasher

Ahn-Crop Crasher {2}{R}

Creature - Minotaur Warrior
Haste
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn.
"Hesitation breeds dissension. To be worthy of the next life, you must never look back."
—Anep, vizier of Hazoret
3/2
Ahn-Crop Invader

Ahn-Crop Invader {2}{R}

Creature - Zombie Minotaur Warrior
During your turn, Ahn-Crop Invader has first strike.
{1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
"Give me a crew like this one and I'd rule any sea I sailed."
—Angrath
2/2
  • War of the Spark
Aid from the Cowl

Aid from the Cowl {3}{G}{G}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Aid the Fallen

Aid the Fallen {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
"I never liked you. Now get up—we have a fight to finish."
Aim High

Aim High {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
"A slayer gets by on wits and reflexes."
—Higa, slayer-captain of Gatstaf
Aim for the Head

Aim for the Head {2}{B}

Sorcery
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
"Works every time."
—Halana, Kessig ranger
Ainok Artillerist

Ainok Artillerist {2}{G}

Creature - Dog Archer
Ainok Artillerist has reach as long as it has a +1/+1 counter on it.
"In the Tarkir I once knew, the Abzan revered their ancestor trees. Now, as Dromoka, they cut their finest groves to make weapons."
—Sarkhan Vol
4/1
Ainok Bond-Kin

Ainok Bond-Kin {1}{W}

Creature - Dog Soldier
Outlast {1}{W}
Each creature you control with a +1/+1 counter on it has first strike.
"Hold the line, for family and the fallen!"
2/1
Ainok Guide

Ainok Guide {1}{G}

Creature - Dog Scout
When Ainok Guide enters, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
1/1
Ainok Survivalist

Ainok Survivalist {1}{G}

Creature - Dog Shaman
Megamorph {1}{G}
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
2/1
Ainok Tracker

Ainok Tracker {5}{R}

Creature - Dog Scout
First strike
Morph {4}{R}
Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.
3/3
Air Bladder

Air Bladder {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Random mutations among Rootwater merfolk were common—and disturbing.
  • Nemesis
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
4/4
Air Marshal

Air Marshal {1}{U}

Creature - Human Soldier
{3}: Target Soldier gains flying until end of turn.
"Today our blades remember Kroog! May the seven brass gods be with us!"
2/1
  • The Brothers' War
Air Servant

Air Servant {4}{U}

Creature - Elemental
Flying
{2}{U}: Tap target creature with flying.
Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered.
4/3
Air-Cult Elemental

Air-Cult Elemental {4}{U}{U}

Creature - Elemental
Flying
Whirlwind — When Air-Cult Elemental enters, return up to one other target creature to its owner's hand.
Elemental Evil distorts the natural elements, limiting them to aspects of destruction.
2/5
Airborne Aid

Airborne Aid {3}{U}

Sorcery
Draw a card for each Bird on the battlefield.
"We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves."
—Commander Eesha
  • Onslaught
Airdrop Aeronauts

Airdrop Aeronauts {3}{W}{W}

Creature - Dwarf Scout
Flying
Revolt — When Airdrop Aeronauts enters, if a permanent you controlled left the battlefield this turn, you gain 5 life.
"Supplies inbound. Keep that pressure on."
4/3
Airdrop Condor

Airdrop Condor {4}{R}

Creature - Bird
Flying
{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target.
It has two kinds of droppings, neither of which is particularly pleasant.
2/2
  • Onslaught
Airlift Chaplain

Airlift Chaplain {2}{W}

Creature - Human Cleric
Flying
When Airlift Chaplain enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain.
1/1
  • The Brothers' War
Airtight Alibi

Airtight Alibi {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
  • Murders at Karlov Manor
Aisha of Sparks and Smoke

Aisha of Sparks and Smoke {1}{R}{R}

Legendary Creature - Human Warrior
Prowess
{R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.
Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
4/2
Aisling Leprechaun

Aisling Leprechaun {G}

Creature - Faerie
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green.
1/1
Ajani Fells the Godsire

Ajani Fells the Godsire {3}{W}{W}

Enchantment - Saga
I — Exile target creature an opponent controls with power 3 or greater.
II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
III — Target creature you control gains double strike until end of turn.
  • Modern Horizons 3