4661 cards found
Tchotchke Elemental

Tchotchke Elemental {G}

Creature - Elemental
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.
Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
1/1
  • Unfinity 158 444
Team Pennant

Team Pennant {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3}
Choosing a college based on Mage Tower results is discouraged, but not unheard of.
  • Strixhaven: School of Mages
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear
Teardrop Kami

Teardrop Kami {U}

Creature - Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature.
"Do not fall into the trap of thinking you understand the kami. Cannot a drop of water be dew on the meadow, a glacier's thaw, or the tear of a child?"
—Sensei Hisoka
1/1
  • Betrayers of Kamigawa
Tectonic Edge

Tectonic Edge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
Tectonic Hazard

Tectonic Hazard {R}

Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
"The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!"
—Jino Grag, Brazen Coalition scout
  • The Lost Caverns of Ixalan
Teetering Peaks

Teetering Peaks

Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
Teething Wurmlet

Teething Wurmlet {G}

Creature - Wurm
Teething Wurmlet has deathtouch as long as you control three or more artifacts.
Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
1/1
Teferi's Isle

Teferi's Isle

Legendary Land
Phasing
Teferi's Isle enters the battlefield tapped.
{T}: Add {U}{U}.
The three wizards knew only that this isle held a great mystery—and that patience alone would solve it.
  • Mirage
Tel-Jilad Stylus

Tel-Jilad Stylus {1}

Artifact
{T}: Put target permanent you own on the bottom of your library.
Etched on Tel-Jilad's trunk is an entire history of Mirrodin—except for an expanse near the ground scrubbed smooth by an unknown hand.
  • Mirrodin
Telepathy

Telepathy {U}

Enchantment
Your opponents play with their hands revealed.
"The most disappointing thing about learning telepathy is finding out how boring people really are."
—Teferi, fourth-level student
Telim'Tor's Edict

Telim'Tor's Edict {R}

Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
"Execution awaits the dissenter."
—Kasib ibn Naji, Letters
  • Mirage
Tember City

Tember City

Plane - Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.
Whenever chaos ensues, each other player sacrifices a nonland permanent.
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"Where the roots reach, there the temple rises."
—Niszka, Selesnya evangel
Temple of Abandon

Temple of Abandon

Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Temple of Atropos

Temple of Atropos

Plane - Time
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase.
When chaos ensues, reverse the game's turn order. Then planeswalk.
  • Doctor Who
Temple of Deceit

Temple of Deceit

Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
Temple of Enlightenment

Temple of Enlightenment

Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
{T}: Add {W} or {U}.
Temple of Epiphany

Temple of Epiphany

Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Temple of Malady

Temple of Malady

Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Temple of Malice

Temple of Malice

Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
Temple of Mystery

Temple of Mystery

Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Temple of Plenty

Temple of Plenty

Land
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}.
Temple of Silence

Temple of Silence

Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Temple of Triumph

Temple of Triumph

Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.