4063 cards found
Wizened Arbiter

Wizened Arbiter {W}{W}

Creature - Human Soldier Wizard
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
2/1
Wizened Githzerai

Wizened Githzerai {1}{U}

Creature - Gith Monk
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.
2/1
  • Alchemy Horizons: Baldur's Gate
Wolf in _____ Clothing

Wolf in _____ Clothing {3}{B}

Creature - Wolf Guest
When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker.
"And to think, I came in here looking for someone to eat."
2/3
  • Unfinity 95 381
Wolverine Pack

Wolverine Pack {2}{G}{G}

Creature - Wolverine
Rampage 2
"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
—William Shakespeare, King Henry V
2/4
Wolverine, Best There Is

Wolverine, Best There Is {1}{R}{G}

Legendary Creature - Mutant Berserker Hero
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
{1}{G}: Regenerate Wolverine.
2/2
  • Secret Lair Drop
Woodland Investigation

Woodland Investigation {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. It perpetually becomes a Clue artifact in addition to its other types and gains "{2}, Sacrifice this permanent: Draw a card."
  • Alchemy: Murders at Karlov Manor
Woodland Liege

Woodland Liege {2}{G}

Creature - Elf Druid Noble
Whenever a Beast you control enters, draw a card.
"Your human laws mean nothing here. Plead your case before the tribunal of the wilds."
2/2
  • Foundations Jumpstart
Woodvine Elemental

Woodvine Elemental {4}{G}{W}

Creature - Elemental
Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
4/4
  • Conspiracy
Word of Binding

Word of Binding {X}{B}{B}

Sorcery
Tap X target creatures.
"That was the worst experience of my days: standing there helpless as they killed my whole troop."
—Maeveen O'Donagh, Memoirs of a Soldier
Wordmail

Wordmail {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg!"
—Sol'kanar the Swamp King
  • Unhinged
Work a Double

Work a Double {2}{R}{R}

Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.
  • Unstable
Working Stiff

Working Stiff {1}{B}

Creature - Mummy
As Working Stiff enters, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Oh, does your nose itch?
2/2
  • Unhinged
World-Bottling Kit

World-Bottling Kit {5}

Artifact
{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
YOUR AD HERE
  • Unhinged
Worldknit

Worldknit

Conspiracy
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
  • Conspiracy
Wormhole Warp

Wormhole Warp {2}{R}

Instant
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
  • Mystery Booster 2
Worms of the Earth

Worms of the Earth {2}{B}{B}{B}

Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
  • The Dark
Wowzer, the Aspirational

Wowzer, the Aspirational {C}{W}{U}{B}{R}{G}{S}

Legendary Snow Creature - Wurm
Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
10/10
  • Mystery Booster 2
Wrath of Leknif

Wrath of Leknif {1}{W}{W}{U}

Sorcery
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
  • Mystery Booster 2
Wrath of Oko

Wrath of Oko {2}{U}{U}

Sorcery
All creatures loose all abilities and become green Elk creatures with base power and toughness 3/3. (This effect lasts indefinitely. Just like Oko. Unfortunately.)
  • Unknown Event
Wrath of Sod

Wrath of Sod {2}{G}{W}

Sorcery
Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")
Wrench-Rigger

Wrench-Rigger {R}

Creature - Goblin Rigger
When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Goblin innovator, goblin corpse. Tomayto, tomahto.
1/1
  • Unstable
Wrenn and One

Wrenn and One

Land Planeswalker - Wrenn
(Color indicator: Wrenn and One is green)
[+1]: Wrenn and One gains "{T}: Add {G} until your next turn.
[–1]: Create a 1/1 green Squirrel creature token.
[–4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."
Loyalty:
1
  • Mystery Booster 2
Wriggling Grub

Wriggling Grub {1}{B}

Creature - Worm
When Wriggling Grub dies, create two 1/1 black and green Worm creature tokens.
The professor of essence studies always relished the looks on the first-years' faces as their vivisections descended into chaos.
1/1
  • Foundations Jumpstart
Wrinkly Monkey Shenanigans

Wrinkly Monkey Shenanigans

Stickers
{TK}{TK}{1}: Target creature can't block this creature this turn.
{TK}{TK}{TK}{TK} — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.
{TK}{TK} — 2/4
{TK}{TK}{TK} — 7/2
  • Unfinity Sticker Sheets
Wu Admiral

Wu Admiral {4}{U}

Creature - Human Soldier
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense.
3/3
  • Portal Three Kingdoms