9451 cards found where the set's type is deck
Immerwolf

Immerwolf {1}{R}{G}

Creature - Wolf
Intimidate
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
"I'LL MAKE YOU WISH THIS WAS AN EMAIL."
2/2
Immoral Bargain

Immoral Bargain {1}{B}{G}

Sorcery
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
To control a spell, you must first strip it of its flesh and bones.
  • Secrets of Strixhaven Commander — 47 95
Immortal Obligation

Immortal Obligation {1}{W}

Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Death is no reprieve from an Orzhov debt.
  • Murders at Karlov Manor Commander — 10 321
Immortal Phoenix

Immortal Phoenix {4}{R}{R}

Creature - Phoenix
Flying
When this creature dies, return it to its owner's hand.
Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.
5/3
Immortus, Master of Eternity

Immortus, Master of Eternity {2}{U}{U}

Legendary Creature - Human Hero Villain
{T}: Add {U} for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — {5}{U}{U}: Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus.
2/2
  • Marvel Super Heroes Commander
Immovable Rod

Immovable Rod {W}

Artifact
You may choose not to untap this artifact during your untap step.
Whenever this artifact becomes untapped, venture into the dungeon.
{3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.
Related cards: Baldur's Gate Wilderness • Dungeon of the Mad Mage • Lost Mine of Phandelver • Tomb of Annihilation
  • Forgotten Realms Commander — 7 276
Imotekh the Stormlord

Imotekh the Stormlord {2}{B}{B}

Legendary Artifact Creature - Necron
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
3/3
  • Warhammer 40,000 Commander — 5 169
Imp's Mischief

Imp's Mischief {1}{B}
(IMP'S MSCHF)

Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Impact Resonance

Impact Resonance {1}{R}

Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Impact Tremors

Impact Tremors {1}{R}

Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Impassioned Orator

Impassioned Orator {1}{W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life.
"Come forth and drink the waters of the Glow, for this ancient weapon of war is our salvation. It is the very symbol of Atom's glory!"
2/2
Impelled Giant

Impelled Giant {4}{R}{R}

Creature - Giant Warrior
Trample
Tap an untapped red creature you control other than this creature: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
3/3
Impending Flux

Impending Flux {2}{R}

Sorcery
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
Foretell {1}{R}{R}
Imperial Cosmographer

Imperial Cosmographer {2}{U}

Creature - Kree Scientist
Vigilance
Whenever another creature you control leaves the battlefield without dying, put two +1/+1 counters on this creature.
"The Supreme Intelligence guides our empire. It requires a constant infusion of knowledge."
2/3
  • Marvel Super Heroes Commander
Imperial Hellkite

Imperial Hellkite {5}{R}{R}

Creature - Dragon
Flying
Morph {6}{R}{R}
When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
6/6
Imperial Recruiter

Imperial Recruiter {2}{R}

Creature - Human Advisor
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
1/1
Related card: Ersta, Friend to All
Imperious Mindbreaker

Imperious Mindbreaker {1}{U}{U}

Creature - Human Wizard
Soulbond
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
1/4
Imperious Perfect

Imperious Perfect {2}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
Imposing Grandeur

Imposing Grandeur {4}{R}

Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
The wedding's lavish decorations paled in comparison to the opulence of its elite guests.
  • Crimson Vow Commander — 24 62
Impossible Man

Impossible Man {2}{U}

Legendary Creature - Alien Shapeshifter
Flying
{2}{U}: Impossible Man becomes a copy of another target permanent until end of turn, except his name is Impossible Man.
"Everyone knows we Poppupians can turn ourselves into anything, just by thinking of it!"
1/4
  • Marvel Super Heroes Commander
Imposter Mech

Imposter Mech {1}{U}

Artifact - Vehicle
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
The best way to fight evil is with its own weapons.
3/1
Imprisoned in the Moon

Imprisoned in the Moon {2}{U}

Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Improbable Alliance

Improbable Alliance {U}{R}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
"I agreed to light his way as long as he always had my back."
—Squill, Mistford pixie
  • March of the Machine Commander
  • Throne of Eldraine — 193 396
Impulse

Impulse {1}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You call it luck. I call it preparation."
Impulsive Pilferer

Impulsive Pilferer {R}

Creature - Goblin Pirate
When this creature dies, create a Treasure token.
Encore {3}{R}
1/1