8738 cards found
Jukai Naturalist

Jukai Naturalist {G}{W}

Enchantment Creature - Human Monk
Lifelink
Enchantment spells you cast cost {1} less to cast.
He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true.
2/2
Jund

Jund

Plane - Alara
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5.
Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Jund Charm

Jund Charm {B}{R}{G}

Instant
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Jund pulses with raw energy, waiting for shamans to shape it into useful form.
Jund Panorama

Jund Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
The sky is the dragon's throne, the seat from which it issues its fiery decrees.
Jungle Barrier

Jungle Barrier {2}{G}{U}

Creature - Plant Wall
Defender
When this creature enters, draw a card.
Within silent clearings guarded by living palisades, the natural world guards its most precious secrets.
2/6
Jungle Basin

Jungle Basin

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {C}{G}.
Jungle Delver

Jungle Delver {G}

Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on this creature.
"There is no power too great to be used in the defense of our ancestral lands."
1/1
Jungle Hollow

Jungle Hollow

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Jungle Lion

Jungle Lion {G}

Creature - Cat
This creature can't block.
The lion's only loyalty is to its hunger.
2/1
Jungle Shrine

Jungle Shrine

Land
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Juniper Order Ranger

Juniper Order Ranger {3}{G}{W}

Creature - Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
2/4
Junji, the Midnight Sky

Junji, the Midnight Sky {3}{B}{B}

Legendary Creature - Dragon Spirit
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
5/5
Junk Diver

Junk Diver {3}

Artifact Creature - Bird
Flying
When this creature dies, return another target artifact card from your graveyard to your hand.
Garbage in, treasure out.
1/1
Junk Jet

Junk Jet {1}{R}

Artifact - Equipment
When this Equipment enters, create a Junk token.
{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip {1}
Junk Winder

Junk Winder {5}{U}{U}

Creature - Serpent
Affinity for tokens
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5/6
Related card: Oyaminartok, Polar Werebear
Junktown

Junktown

Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice this land: Create three Junk tokens.
It's not much, but it's home.
Juri, Master of the Revue

Juri, Master of the Revue {B}{R}

Legendary Creature - Human Shaman
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri.
When Juri dies, it deals damage equal to its power to any target.
"What a show! We're going to make a killing tonight."
1/1
Jurin, Leading the Charge

Jurin, Leading the Charge {4}{R}{R}
(Holga, Relentless Rager)

Legendary Creature - Human Barbarian
Haste
Jurin must be blocked if able.
Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
4/6
Jwar Isle Refuge

Jwar Isle Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Jyoti, Moag Ancient

Jyoti, Moag Ancient {2}{G}{U}

Legendary Creature - Elemental
When Jyoti enters, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game.
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
2/4
Jötun Grunt

Jötun Grunt {1}{W}

Creature - Giant Soldier
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library.
4/4
K'rrik, Son of Yawgmoth

K'rrik, Son of Yawgmoth {4}{B/P}{B/P}{B/P}

Legendary Creature - Phyrexian Horror Minion
Lifelink
For each {B} in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
2/2
K-9, Mark I

K-9, Mark I {U}

Legendary Artifact Creature - Robot Dog
Negative — As long as K-9 is untapped, other legendary creatures you control have ward {1}.
Affirmative{1}{U}, {T}: Target legendary creature can't be blocked this turn.
Doctor's companion
1/1
Kaalia of the Vast

Kaalia of the Vast {1}{R}{W}{B}

Legendary Creature - Human Cleric
Flying
Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Some bonds can't be explained, only felt.
2/2
Kabira Crossroads

Kabira Crossroads

Land
This land enters tapped.
When this land enters, you gain 2 life.
{T}: Add {W}.