4595 cards found
Starlight

Starlight {1}{W}

Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
Starlight Invoker

Starlight Invoker {1}{W}

Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
1/3
Starlight Spectacular

Starlight Spectacular {2}{W}{W}

Enchantment
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it.
  • Unfinity 28 314
Starlit Angel

Starlit Angel {3}{W}{W}

Creature - Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4
Starnheim Aspirant

Starnheim Aspirant {2}{W}

Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
"I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?"
2/2
Starnheim Courser

Starnheim Courser {2}{W}

Creature - Pegasus
Flying
Artifact and enchantment spells you cast cost {1} less to cast.
Every worthy warrior who arrives in Starnheim is gifted a mount befitting their heroism, a mighty pegasus raised and trained by the valkyries.
2/2
  • Kaldheim
Starnheim Unleashed

Starnheim Unleashed {2}{W}{W}

Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell {X}{X}{W}
Start

Start {2}{W}

Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Card has other part: Finish
Start (CMB1)

Start (CMB1) {2}{W}

Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Card has other part: Fire (CMB1)
Stasis Cocoon

Stasis Cocoon {1}{W}

Enchantment - Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Though the grip of a golem is strong, the grip of Auriok magic is far stronger.
  • Fifth Dawn
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Static Net

Static Net {3}{W}

Enchantment
When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters, you gain 2 life and create a tapped Powerstone token.
  • The Brothers' War
Static Prison

Static Prison {W}

Enchantment
When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get {E}{E}.
At the beginning of your first main phase, sacrifice Static Prison unless you pay {E}.
  • Modern Horizons 3
Staunch Defenders

Staunch Defenders {3}{W}{W}

Creature - Human Soldier
When Staunch Defenders enters, you gain 4 life.
The key to winning any fight is simply staying alive.
3/4
Staunch Shieldmate

Staunch Shieldmate {W}

Creature - Dwarf Soldier
"Gilded with gold from a dragon's trove, it is! And etched with the image of the dragon I slew to take it."
1/3
  • Core Set 2021
Stave Off

Stave Off {W}

Instant
Target creature gains protection from the color of your choice until end of turn.
Staying Power

Staying Power {2}{W}

Enchantment
"Until end of turn" and "this turn" effects don't end.
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
Steadfast Armasaur

Steadfast Armasaur {3}{W}

Creature - Dinosaur
Vigilance
{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
"Like the mighty armasaur, we will defend against all who invade our shores."
—Itzama the Crested
2/3
  • Ixalan
Steadfast Cathar

Steadfast Cathar {1}{W}

Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
"The most resolute soldiers will press forward in the face of overwhelming odds."
—Gideon Jura
2/1
Steadfast Guard

Steadfast Guard {W}{W}

Creature - Human Rebel
Vigilance
"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."
2/2
Steadfast Paladin

Steadfast Paladin {1}{W}

Creature - Dwarf Knight
Lifelink
"When I made my oath to Moradin, I left selfishness and cowardice behind. Every battle, I make that commitment anew."
2/2
Steadfast Sentinel

Steadfast Sentinel {3}{W}

Creature - Human Cleric
Vigilance
Eternalize {4}{W}{W}
2/3
Steadfast Sentry

Steadfast Sentry {2}{W}

Creature - Human Soldier
Vigilance
When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.
"Get up, slugabeds! We've got company, and they're not dressed for a party!"
3/2
  • Core Set 2020
Steadfast Unicorn

Steadfast Unicorn {W}

Creature - Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Only the good-hearted may set foot in a unicorn's domain.
1/2
Related card: Steadfast Unicorn (Alchemy)
Steadfast Unicorn (Alchemy)

Steadfast Unicorn (Alchemy) {W}

Creature - Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1/2
Related card: Steadfast Unicorn
  • Alchemy Horizons: Baldur's Gate