4572 cards found
Sunscape Apprentice

Sunscape Apprentice {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
1/1
  • Invasion
Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Sunspear Shikari

Sunspear Shikari {1}{W}

Creature - Cat Soldier
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.
2/2
Related card: Bladehold Cleaver
Sunspire Gatekeepers

Sunspire Gatekeepers {3}{W}

Creature - Human Soldier
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
"You will pass with respect, or you will not pass at all."
2/4
  • Dragon's Maze
Sunspire Griffin

Sunspire Griffin {1}{W}{W}

Creature - Griffin
Flying
"For each griffin wounded by an arrow, there's a corpse with a bow nearby."
—Pel Javya, Wojek investigator
2/3
  • Return to Ravnica
Sunstrike Legionnaire

Sunstrike Legionnaire {1}{W}

Creature - Human Soldier
Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
{T}: Tap target creature with mana value 3 or less.
1/2
  • Legions
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying
"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders."
—Almira, falconer
1/1
Related card: Suntail Squadron
Super Mutant Scavenger

Super Mutant Scavenger {4}{G}

Creature - Mutant Warrior
Trample
When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Out in the wastelands, everything's a steal.
5/5
  • Fallout 85 613
Supply Caravan

Supply Caravan {4}{W}

Creature - Camel
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
"We each have a weight to carry on the road to the afterlife."
—Oketra, god of solidarity
3/5
Suppressor Skyguard

Suppressor Skyguard {2}{W}{U}

Creature - Human Knight
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
"Attention, brawlers! You are in violation of Senate statute 2309.76-22. Halt your melee before you incur further charges."
2/4
  • Ravnica: Clue Edition
Surge Engine

Surge Engine {2}

Artifact Creature - Construct
Defender
{U}: Surge Engine loses defender and gains "This creature can't be blocked."
{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.
{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
3/2
Surrak, the Hunt Caller

Surrak, the Hunt Caller {2}{G}{G}

Legendary Creature - Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
"The greatest honor is to feed Atarka."
5/4
Survivor of Korlis

Survivor of Korlis {W}

Creature - Human Soldier
First strike
{1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2.
At first, the merchant state of Korlis saw no need to involve itself in the conflict between Yotia and the Fallaji. Mishra's dragon engines changed that.
1/1
  • The Brothers' War
Swab Goblin

Swab Goblin {1}{R}

Creature - Goblin Pirate
Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way.
2/2
  • Rivals of Ixalan
Swarm Guildmage

Swarm Guildmage {B}{G}

Creature - Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn.
{1}{G}, {T}: You gain 2 life.
2/2
  • Guilds of Ravnica
Swarm Saboteur

Swarm Saboteur {1}{B}

Creature - Human Ninja
Ninjutsu {B}
Deathtouch
Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
2/2
Related card: Virus Beetle
  • Alchemy: Kamigawa
Swift Warden

Swift Warden {1}{G}{G}

Creature - Merfolk Warrior
Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn.
A warning shout would take too long.
3/3
  • Rivals of Ixalan
Swooping Talon

Swooping Talon {4}{W}{W}

Creature - Bird Soldier
Flying
{1}: Swooping Talon loses flying until end of turn.
Provoke
2/6
  • Legions
Sword Dancer

Sword Dancer {1}{W}

Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
1/2
Swordwise Centaur

Swordwise Centaur {G}{G}

Creature - Centaur Warrior
The girl who would become the Champion of the Sun hacked furiously at the practice dummy. At last she stopped, breathing heavily, and looked up at her instructor. "So much anger," said the centaur. "I will teach you the ways of war, child. But first you must make peace with yourself."
—The Theriad
3/2
  • Born of the Gods
Sygg, River Guide

Sygg, River Guide {W}{U}

Legendary Creature - Merfolk Wizard
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."
2/2
  • Lorwyn
Sylvan Hierophant

Sylvan Hierophant {1}{G}

Creature - Human Cleric
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
1/2
  • Weatherlight
Sylvan Safekeeper

Sylvan Safekeeper {G}

Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn.
"He has been to the heart of the wood. Did you truly expect to wield power over him?"
—Oakhide druid
1/1
Sylvan Shepherd

Sylvan Shepherd {2}{G}

Creature - Human Druid
Vigilance
Whenever Sylvan Shepherd attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life.
2/3
Sylvan Yeti

Sylvan Yeti {2}{G}{G}

Creature - Yeti
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
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