4585 cards found
Swooping Lookout

Swooping Lookout {W}

Artifact Creature - Phyrexian Construct
Flying, vigilance
"It's hard to tell with this glare, but those must be the skyhunter reinforcements! They have arrived at last!"
—Prahan, Mirran rebel
1/2
  • Phyrexia: All Will Be One
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"Tulips bring love into the world. I bring the tulips."
Sylvan Echoes

Sylvan Echoes {G}

Enchantment
Whenever you clash and win, you may draw a card.
It takes a huntmaster's eye to discern the contours of mythical prey.
  • Lorwyn
Sylvan Offering

Sylvan Offering {X}{G}

Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
"Learn now the lore of Living Creatures!"
Sylvan Paradise

Sylvan Paradise {G}

Instant
One or more target creatures become green until end of turn.
  • Legends
Sylvan Safekeeper

Sylvan Safekeeper {G}

Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn.
"He has been to the heart of the wood. Did you truly expect to wield power over him?"
—Oakhide druid
1/1
Sylvan Tutor

Sylvan Tutor {G}

Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
"That was a mighty show in the dark, my friend!" said Gimli.
"But who can say what it hit?" said Legolas.
Sylvok Lifestaff

Sylvok Lifestaff {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip {1}
The druid's lifestaff connects her to generations of bygone Sylvok.
  • Scars of Mirrodin
Symmetry Sage

Symmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
"By my calculations, I should be able to achieve true enlightenment before graduation."
0/2
Related card: Symmetry Sage (Alchemy)
  • Strixhaven: School of Mages
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages
Syncopate

Syncopate {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Fool! Can't you see the tide has turned against you?"
Synod Sanctum

Synod Sanctum {1}

Artifact
{2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
T.A.P.P.E.R.

T.A.P.P.E.R. {W}

Artifact Creature - Clown Robot
{T}, Tap an untapped creature you control that has a hat: Tap target creature.
"'Technologically-Advanced People-Pleasing Entertainment Robot', eh? Nice hat. Would be a shame if something happened to it."
—"Brims" Barone, midway mobster
1/2
  • Unfinity 31 317
TARDIS Bay

TARDIS Bay

Plane - Gallifrey
The first spell you cast during each of your turns with mana value 2 or greater has cascade.
When chaos ensues, gain control of target artifact. Then planeswalk.
  • Doctor Who
Tablet of Epityr

Tablet of Epityr {1}

Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces.
Related card: Golgothian Sylex
Tactical Advantage

Tactical Advantage {W}

Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
Tahngarth

Tahngarth

Vanguard
Creatures you control have haste.
Tahngarth, first mate of the Weatherlight under Sisay, knows that there are really only two forms of life: the ugly ones and the minotaurs. A narcissist, he considers the condition of his hide as important as the accuracy of his blade.
Hand size bonus: -1
Life bonus: +7
  • Vanguard Series
Tahngarth's Glare

Tahngarth's Glare {R}

Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
  • Apocalypse
Tahngarth's Rage

Tahngarth's Rage {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
"Taste my horns!"
—Tahngarth of the Weatherlight
  • Tempest
Taiga

Taiga

Land - Mountain Forest
({T}: Add {R} or {G}.)
Taiga Stadium

Taiga Stadium

Land
Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent.
{T}: Add {R} or {G}.
Tail Swipe

Tail Swipe {G}

Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other.
Tainted Field

Tainted Field

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
The Glowing Sea is the most highly irradiated region in the entire Commonwealth. According to local legend, it was ground zero for the high-yield nuclear blast that devastated most of the area.
Tainted Isle

Tainted Isle

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
The island's signal tower protected it from mirelurks but did nothing against the raiders.
Tainted Peak

Tainted Peak

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.