4335 cards found
Suppression Field

Suppression Field {1}{W}

Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.
  • Ravnica: City of Guilds
Surge of Righteousness

Surge of Righteousness {1}{W}

Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Though she stood alone, she struck with the force of an army.
  • Dragons of Tarkir
Surge of Salvation

Surge of Salvation {W}

Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
No Meletian had ever laid eyes on an angel, but when protective Halo flooded the Multiverse, they knew a divine blessing was at hand.
  • March of the Machine
Surge of Thoughtweft

Surge of Thoughtweft {1}{W}

Tribal Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.
  • Lorwyn
Surging Sentinels

Surging Sentinels {2}{W}

Creature - Human Soldier
First strike
Ripple 4
2/1
  • Coldsnap
Surprise Deployment

Surprise Deployment {3}{W}

Instant
Cast this spell only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand.
  • Planeshift
Surprise Party

Surprise Party {2}{W}

Enchantment
When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.
Robots you control get +1/+0 and have vigilance.
  • Unfinity 29 315
Survival Cache

Survival Cache {2}{W}

Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound
Survive the Night

Survive the Night {2}{W}

Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
Investigate.
The longest nights are measured not in hours, but in heartbeats.
Survivor of Korlis

Survivor of Korlis {W}

Creature - Human Soldier
First strike
{1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2.
At first, the merchant state of Korlis saw no need to involve itself in the conflict between Yotia and the Fallaji. Mishra's dragon engines changed that.
1/1
  • The Brothers' War
Suspension Field

Suspension Field {1}{W}

Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield.
Sustainer of the Realm

Sustainer of the Realm {2}{W}{W}

Creature - Angel
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
Sustaining Spirit

Sustaining Spirit {1}{W}

Creature - Angel Spirit
Cumulative upkeep {1}{W}
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Faith is our greatest protector."
—Halvor Arensson, Kjeldoran Priest
0/3
Suture Priest

Suture Priest {1}{W}

Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1/1
Swallow Whole

Swallow Whole {W}

Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
"World's better with one fewer poacher in it."
—Winota, heartbonder
  • Ikoria: Lair of Behemoths
Swell of Courage

Swell of Courage {3}{W}{W}

Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W}
"Tideshaping is more than creating a few new puddles."
Swift Justice

Swift Justice {W}

Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
"Having conviction is more important than being righteous."
—Aurelia
Swift Maneuver

Swift Maneuver {1}{W}

Instant
Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Darien's call to Yavimaya would have fallen red to the snow had it not been for the agility of the aesthir.
  • Coldsnap
Swift Reckoning

Swift Reckoning {1}{W}

Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash.
Destroy target tapped creature.
Swift Reconfiguration

Swift Reconfiguration {W}

Enchantment - Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types.
On the bright side, the bear now had cupholders.
Swift Response

Swift Response {1}{W}

Instant
Destroy target tapped creature.
"There's nothing quite as satisfying as delivering a good kick to the face."
—Adrasteia, Akroan captain
Swooping Lookout

Swooping Lookout {W}

Artifact Creature - Phyrexian Construct
Flying, vigilance
"It's hard to tell with this glare, but those must be the skyhunter reinforcements! They have arrived at last!"
—Prahan, Mirran rebel
1/2
  • Phyrexia: All Will Be One
Swooping Protector

Swooping Protector {3}{W}

Creature - Bird Citizen
Flash
Flying
Swooping Protector enters the battlefield with a shield counter on it.
2/1
  • Streets of New Capenna
Swooping Talon

Swooping Talon {4}{W}{W}

Creature - Bird Soldier
Flying
{1}: Swooping Talon loses flying until end of turn.
Provoke
2/6
  • Legions
Sword Dancer

Sword Dancer {1}{W}

Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
1/2