4216 cards found
Tower Drake

Tower Drake {2}{U}

Creature - Drake
Flying
{W}: Tower Drake gets +0/+1 until end of turn.
The first motion put forth in the pristine Jelenn Column was for severe restrictions on the airspace around New Prahv.
2/1
Tower Gargoyle

Tower Gargoyle {1}{W}{U}{B}

Artifact Creature - Gargoyle
Flying
"Esper, like any work of art, can be truly appreciated only from a distance."
—Tezzeret
4/4
Tower Geist

Tower Geist {3}{U}

Creature - Spirit
Flying
When Tower Geist enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Jenrik's tower is served by those who once sought to enter it uninvited.
2/2
Towering Indrik

Towering Indrik {3}{G}

Creature - Beast
Reach
It chases its airborne prey relentlessly, heedless to what it pulverizes beneath its hooves.
2/4
  • Return to Ravnica
Towering Viewpoint

Towering Viewpoint {2}

Artifact Creature - Wall
Defender, reach
Leap of Faith{3}: Target creature gains flying until end of turn.
The leap of faith is a sacred rite of the Assassins—it strengthens their resolve and purges fear from their hearts.
0/4
  • Assassin's Creed 77 263
Town-Razer Tyrant

Town-Razer Tyrant {2}{R}{R}

Creature - Dragon
Flying
When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
4/4
  • Alchemy: Innistrad
Tradewind Rider

Tradewind Rider {3}{U}

Creature - Spirit
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
1/4
Trained Condor

Trained Condor {2}{U}

Creature - Bird
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
"They're smart enough to understand that war means lots of carrion."
—Griv, condor rider
2/1
  • Magic 2014
Transcendent Envoy

Transcendent Envoy {1}{W}

Enchantment Creature - Griffin
Flying
Aura spells you cast cost {1} less to cast.
"The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds."
—The Cosmogony
1/2
Transluminant

Transluminant {1}{G}

Creature - Dryad Shaman
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."
2/2
Trap Digger

Trap Digger {3}{W}

Creature - Human Soldier
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
1/3
  • Scourge
Trapeze Artist

Trapeze Artist {W}

Creature - Human Performer
Flying
Trapeze Artist enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
Heinrich catches the trapeze only about half the time, but he looks so good falling.
2/1
  • Unfinity 32 318
Trapped in the Tower

Trapped in the Tower {1}{W}

Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"At least up here I have some peace and quiet."
  • Throne of Eldraine
Traproot Kami

Traproot Kami {G}

Creature - Spirit
Defender; reach
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0/*
  • Betrayers of Kamigawa
Trawler Drake

Trawler Drake {2}{U}

Creature - Phyrexian Drake
Flying
Trawler Drake enters with an oil counter on it.
Trawler Drake gets +1/+1 for each oil counter on it.
Whenever you cast a noncreature spell, put an oil counter on Trawler Drake.
0/0
  • Phyrexia: All Will Be One
Treacherous Trapezist

Treacherous Trapezist {1}{U}{U}

Creature - Porcupine Performer
Flying
Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)
Other alliterative creatures you control have flying.
2/3
  • Unfinity 60 346
Treacherous Vampire

Treacherous Vampire {4}{B}

Creature - Vampire
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
4/4
  • Judgment
Tree Monkey

Tree Monkey {G}

Creature - Monkey
Reach
The vines and branches of the jungle canopy are all the wings it needs.
1/1
Treetop Bracers

Treetop Bracers {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Treetop Defense

Treetop Defense {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn.
  • Portal
Treetop Rangers

Treetop Rangers {2}{G}

Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
"If you can't catch them, cut the trees down from beneath them. Force them to fight on our terms."
—Mishra
2/2
  • Urza's Saga
Treetop Scout

Treetop Scout {G}

Creature - Elf Scout
Treetop Scout can't be blocked except by creatures with flying.
1/1
Treetop Sentinel

Treetop Sentinel {2}{U}{U}

Creature - Bird Soldier
Flying, protection from green
Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below.
2/3
  • Odyssey
Treetop Snarespinner

Treetop Snarespinner {3}{G}

Creature - Spider
Reach
Deathtouch
{2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
The griffins think they rule the sky, but the spiders know better.
1/4
  • Foundations
Tremor

Tremor {R}

Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?