4585 cards found
Sulfur Vent

Sulfur Vent

Land
Sulfur Vent enters the battlefield tapped.
{T}: Add {B}.
{T}, Sacrifice Sulfur Vent: Add {U}{R}.
  • Invasion
Sulfurous Mire

Sulfurous Mire

Snow Land - Swamp Mountain
({T}: Add {B} or {R}.)
Sulfurous Mire enters the battlefield tapped.
"In my youth, we used to best each other at hopping rabbit-fast between the lava spouts, the burning tar spattering our legs."
—Iskene, Kannah storyteller
  • Kaldheim
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
Summoner's Bond

Summoner's Bond

Conspiracy
Double agenda
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
  • Conspiracy: Take the Crown
Summoner's Pact

Summoner's Pact {0}

Instant
(Color indicator: Summoner's Pact is green)
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Sunbaked Canyon

Sunbaked Canyon

Land
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
Since the river ran dry, travelers wander where fish once swam.
Sunbeam Spellbomb

Sunbeam Spellbomb {1}

Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
"Cure that which was never ill."
—Spellbomb inscription
  • Mirrodin
Sunblade Elf

Sunblade Elf {G}

Creature - Elf Warrior
Sunblade Elf gets +1/+1 as long as you control a Plains.
{4}{W}: Creatures you control get +1/+1 until end of turn.
"We patrol the steppes to keep enemies from the forest verge."
1/1
  • Magic 2015
Sundering Fork

Sundering Fork

Artifact - Contraption
Whenever you crank Sundering Fork, destroy target artifact.
  • Unstable
Sundown Pass

Sundown Pass

Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.
Sunfire Torch

Sunfire Torch {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."
Equip {1}
"Let Tilonalli's light burn a path through this darkness."
  • The Lost Caverns of Ixalan
Sungrass Egg

Sungrass Egg {1}

Artifact
{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W}. Draw a card.
"Has your peaceful nature led you on a crusade?"
—Watnik, master glassblower
  • Odyssey
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace.
Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Sunhome—the stalwart shield, the towering sentinel, the seat of justice.
Sunken Citadel

Sunken Citadel

Land - Cave
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
  • The Lost Caverns of Ixalan Promos 285p 285s
  • The Lost Caverns of Ixalan 285 392
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
Sunken Ruins

Sunken Ruins

Land
{T}: Add {C}.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Sunlance

Sunlance {W}

Sorcery
Sunlance deals 3 damage to target nonwhite creature.
"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
—Orim, Samite inquisitor
Related card: Strafe
Sunlit Marsh

Sunlit Marsh

Land - Plains Swamp
({T}: Add {W} or {B}.)
Sunlit Marsh enters the battlefield tapped.
Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.
  • Dominaria United
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
Sunscape Apprentice

Sunscape Apprentice {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
1/1
  • Invasion
Sunscorched Desert

Sunscorched Desert

Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.
{T}: Add {C}.
The only relief in sight is a mirage.
Sunscorched Divide

Sunscorched Divide

Land
{1}, {T}: Add {R}{W}.
Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.
Sunspring Expedition

Sunspring Expedition {W}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
  • Zendikar
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying
"They are the finest companions in the realm. Swift, clever, and easily trained to hunt intruders."
—Almira, falconer
1/1
Related card: Suntail Squadron