4631 cards found
Soltari Priest

Soltari Priest {W}{W}

Creature - Soltari Cleric
Protection from red
Shadow
"In Rath," the priest said, "there is even greater need for prayer."
2/1
Soltari Trooper

Soltari Trooper {1}{W}

Creature - Soltari Soldier
Shadow
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
"Dauthi blood is Soltari wine."
—Soltari Tales of Life
1/1
Soltari Visionary

Soltari Visionary {1}{W}{W}

Creature - Soltari Cleric
Shadow
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2/2
Sonar Strike

Sonar Strike {1}{W}

Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
Valley's midnight clerics channel the life force of other animals into blinding strikes and searing shrieks.
  • Bloomburrow
Song of the Worldsoul

Song of the Worldsoul {4}{W}{W}

Enchantment
Whenever you cast a spell, populate.
"Mat'Selesnya sings out, and life flourishes in answer."
  • Commander 2019
Songbirds' Blessing

Songbirds' Blessing {3}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
  • Wilds of Eldraine Commander 7 43
Songstitcher

Songstitcher {W}

Creature - Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
The true names of birds are songs woven into their souls.
1/1
Soothing Balm

Soothing Balm {1}{W}

Instant
Target player gains 5 life.
Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.
  • Mercadian Masques
Soraya the Falconer

Soraya the Falconer {1}{W}{W}

Legendary Creature - Human
Bird creatures get +1/+1.
{1}{W}: Target Bird creature gains banding until end of turn.
"Soraya speaks with the hunters of the air, as do all of her family line."
—Autumn Willow
2/2
Related card: Apocalypse Chime
  • Homelands
Soul Charmer

Soul Charmer {2}{W}

Creature - Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
She seeks the warmth of the living.
2/2
  • Prophecy
Soul Echo

Soul Echo {X}{W}{W}

Enchantment
Soul Echo enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
  • Mirage
Soul Nova

Soul Nova {3}{W}{W}

Instant
Exile target attacking creature and all Equipment attached to it.
Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
  • Mirrodin
Soul Parry

Soul Parry {1}{W}

Instant
Prevent all damage one or two target creatures would deal this turn.
"I was called to this world of steel, and it will be my steel that answers."
—Elspeth Tirel
Soul Partition

Soul Partition {1}{W}

Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.
Soul Sculptor

Soul Sculptor {2}{W}

Creature - Human
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Does the stone mimic life, or did it once live?
1/1
  • Urza's Saga
Soul Shepherd

Soul Shepherd {1}{W}

Creature - Human Cleric
{W}, Exile a creature card from your graveyard: You gain 1 life.
"The sidar who raised me had a saying: 'The first step into death is the hardest.'"
—Gerrard of the Weatherlight
2/1
  • Weatherlight
Soul Snare

Soul Snare {W}

Enchantment
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
"Shackle the body, and the anguish lasts only until death. Shackle the soul, and the wicked can be punished for eternity."
—Inquisitor Laerin
Soul Summons

Soul Summons {1}{W}

Sorcery
Manifest the top card of your library.
Ugin's magic reaches beyond the dragons. The clans have adapted it for war.
Soul Tithe

Soul Tithe {1}{W}

Enchantment - Aura
Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
  • Return to Ravnica
Soul Warden

Soul Warden {W}

Creature - Human Cleric
Whenever another creature enters, you gain 1 life.
"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."
1/1
Related card: Essence Warden
Soul of Eternity

Soul of Eternity {5}{W}{W}

Creature - Avatar
Soul of Eternity's power and toughness are each equal to your life total.
Encore {7}{W}{W}
*/*
Soul of Migration

Soul of Migration {5}{W}{W}

Creature - Elemental
Flying
When Soul of Migration enters, create two 1/1 white Bird creature tokens with flying.
Evoke {3}{W}
2/4
Soul of Theros

Soul of Theros {4}{W}{W}

Creature - Avatar
Vigilance
{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6/6
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
1/1
Soul's Grace

Soul's Grace {1}{W}

Instant
You gain life equal to target creature's power.
An avatar he sculpts of fellowship and light.
  • Shards of Alara