4956 cards found
Shauku's Minion

Shauku's Minion {1}{B}{R}

Creature - Human Minion
{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
"My minions serve me in the light; I serve no one."
—Shauku, Endbringer
2/2
  • Mirage
Shauku, Endbringer

Shauku, Endbringer {5}{B}{B}

Legendary Creature - Vampire
Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{T}: Exile target creature and put a +1/+1 counter on Shauku.
5/5
  • Mirage
Shelkin Brownie

Shelkin Brownie {1}{G}

Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.
1/1
  • Legends
Shell of the Last Kappa

Shell of the Last Kappa {3}

Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you.
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
  • Champions of Kamigawa
Sheltered Valley

Sheltered Valley

Land
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C}.
  • Alliances
Sheltering Prayers

Sheltering Prayers {W}

Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands.
"It matters not if the gods hear my prayers. Jamuraa does."
  • Prophecy
Shichifukujin Dragon

Shichifukujin Dragon {6}{R}{R}{R}

Summon Dragon
When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it.
{R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery.
0/0
  • Celebration Cards
Shield Dancer

Shield Dancer {2}{W}

Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
The harder your strike, the stronger her defense.
1/3
  • Prophecy
Shield Mate

Shield Mate {W}

Creature - Human Soldier
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
They bear weightier burdens than the shields they carry.
1/1
  • Exodus
Shield Sphere

Shield Sphere {0}

Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
"My Soldiers know that they need never fear for their protection."
—King Darien of Kjeldor
0/6
Shield Wall

Shield Wall {1}{W}

Instant
Creatures you control get +0/+2 until end of turn.
"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place."
—Onean veteran
Shield of Duty and Reason

Shield of Duty and Reason {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.
  • Apocalypse
Shield of the Ages

Shield of the Ages {2}

Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
"This shield is a true rarity: an artifact whose purpose is obvious."
—Arcum Dagsson, Soldevi Machinist
Shieldmage Advocate

Shieldmage Advocate {2}{W}

Creature - Human Cleric
{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
"Our unity conquers all fears."
1/3
  • Judgment
Shieldmage Elder

Shieldmage Elder {5}{W}

Creature - Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
"You may fight if I deem your cause worthy."
2/3
  • Onslaught
Shifting Borders

Shifting Borders {3}{U}

Instant - Arcane
Exchange control of two target lands.
Splice onto Arcane {3}{U}
  • Saviors of Kamigawa
Shifting Sky

Shifting Sky {2}{U}

Enchantment
As Shifting Sky enters, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying
Shifty Doppelganger

Shifty Doppelganger {2}{U}

Creature - Shapeshifter
{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
1/1
  • Odyssey
Shimatsu the Bloodcloaked

Shimatsu the Bloodcloaked {3}{R}

Legendary Creature - Demon Spirit
As Shimatsu the Bloodcloaked enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
Their dominion over dark and destructive forces twisted the oni into beings of pure malevolence.
0/0
  • Champions of Kamigawa
Shimian Night Stalker

Shimian Night Stalker {3}{B}{B}

Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
"'Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world."
—William Shakespeare, Hamlet
4/4
Shimmer

Shimmer {2}{U}{U}

Enchantment
As Shimmer enters, choose a land type.
Each land of the chosen type has phasing.
To buy unseen land, pay in unseen coin.
—Suq'Ata maxim
  • Mirage
Shimmering Barrier

Shimmering Barrier {1}{W}

Creature - Wall
Defender
First strike
Cycling {2}
1/3
  • Urza's Saga
Shimmering Efreet

Shimmering Efreet {2}{U}

Creature - Efreet
Flying
Phasing
Whenever Shimmering Efreet phases in, target creature phases out.
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
2/2
  • Visions
Shimmering Mirage

Shimmering Mirage {1}{U}

Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is that all you need? Why didn't you just say so?"
—Reef shaman
  • Apocalypse
Shimmering Wings

Shimmering Wings {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.