4585 cards found
Stonewing Antagonizer
Thraben Gargoyle

Stonewing Antagonizer

Artifact Creature - Gargoyle Horror
Flying
Nahiri twisted them in shape and bent them to her will.
4/2
Card has other part: Thraben Gargoyle
  • Shadows over Innistrad
Stonewright

Stonewright {R}

Creature - Human Shaman
Soulbond
As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
1/1
  • Avacyn Restored
Stony Strength

Stony Strength {G}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
"What you build, we will destroy . . . and bury you in the rubble!"
Stop That

Stop That {B}

Instant
Target player discards a card.
Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
Now for a squirt of lemon juice.
  • Unhinged
Storm Front

Storm Front {G}

Enchantment
{G}{G}: Tap target creature with flying.
The calmest day on Rath would be thought a storm anywhere else.
  • Tempest
Storm Strike

Storm Strike {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
"My shout is thunder and my fist is lightning!"
Storm World

Storm World {R}

World Enchantment
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.
Stormcage Containment Facility

Stormcage Containment Facility

Plane - Unknown Planet
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
Whenever chaos ensues, detain target creature an opponent controls.
  • Doctor Who
Stormcarved Coast

Stormcarved Coast

Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
{T}: Add {U} or {R}.
Frequent, violent storms shape the Nephalia coastline, sculpting cliffs and caves where monsters often lurk.
Stormscape Apprentice

Stormscape Apprentice {U}

Creature - Human Wizard
{W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.
1/1
  • Invasion
Storybook Ride

Storybook Ride

Artifact - Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
The ride is whimsical and fun, except when it's broken.
Attraction Lights: 2, 5, 6
Strafe

Strafe {R}

Sorcery
Strafe deals 3 damage to target nonred creature.
"All right, let's light 'em up!"
—Gerrard
Related card: Sunlance
  • Planeshift
Strange Augmentation

Strange Augmentation {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
  • Eldritch Moon
Strangle

Strangle {R}

Sorcery
Strangle deals 3 damage to target creature or planeswalker.
They'd warned him greed would be the death of him. He never thought to take it literally.
Straw Golem

Straw Golem {1}

Artifact Creature - Golem
When an opponent casts a creature spell, sacrifice Straw Golem.
"Don't look at me. I didn't build it."
—Hanna, Weatherlight navigator
2/3
  • Weatherlight
Stream Hopper

Stream Hopper {U/R}

Creature - Goblin
{U/R}: Stream Hopper gains flying until end of turn.
Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora.
1/1
  • Eventide
Stream of Life

Stream of Life {X}{G}

Sorcery
Target player gains X life.
Stream of Thought

Stream of Thought {U}

Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.
Replicate {2}{U}{U}
Stream of Unconsciousness

Stream of Unconsciousness {U}

Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie.
  • Morningtide
Street Savvy

Street Savvy {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
"It takes more than swift feet and dark shadows to slip by me unnoticed."
  • Dissension
Street Spasm

Street Spasm {X}{R}

Instant
Street Spasm deals X damage to target creature without flying you don't control.
Overload {X}{X}{R}{R}
Strength of Arms

Strength of Arms {W}

Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
"We fight not for Avacyn, but for her ideals; not for the church, but for its people."
—Thalia, Guardian of Thraben
Strength of Solidarity

Strength of Solidarity {G}

Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party.
"This expedition doesn't succeed unless we all succeed!"
  • Zendikar Rising
Strength of the Coalition

Strength of the Coalition {G}

Instant
Kicker {2}{W}
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
"Root and wing, claw and sword; this will be a memorable stand, indeed."
—Lyra Dawnbringer
  • Dominaria United
Strength-Testing Hammer

Strength-Testing Hammer {1}

Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip {3}
"I don't know you, but that hammer rings a bell."
  • Unfinity 193 479