1453 cards found
Dwarven Sea Clan

Dwarven Sea Clan {2}{R}

Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. This creature deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
"No dwarf alive can best one of my crew dead."
—Zeki, Reef Pirate
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Soldier

Dwarven Soldier {1}{R}

Creature - Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
"Let no one say we did not fight until the last . . . ."
—Headstone fragment from a mass grave found in the Crimson Peaks
2/1
Dwarven Song

Dwarven Song {R}

Instant
One or more target creatures become red until end of turn.
  • Legends
Dwarven Trader

Dwarven Trader {R}

Creature - Dwarf
"Their definition of 'fair profit' is certainly novel."
—Reveka, Wizard Savant
1/1
Related card: Apocalypse Chime
  • Homelands 72a 72b
Dwarven Warriors

Dwarven Warriors {2}{R}

Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1/1
Dwarven Weaponsmith

Dwarven Weaponsmith {1}{R}

Creature - Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!"
—Old Dwarvish forge-chant
1/1
Related card: Golgothian Sylex
Earth Elemental

Earth Elemental {3}{R}{R}

Creature - Elemental
Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Earthlink

Earthlink {3}{B}{R}{G}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}.
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Earthlore

Earthlore {G}

Enchantment - Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
"Even the ground is our friend."
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
Eater of the Dead

Eater of the Dead {4}{B}

Creature - Horror
{0}: If this creature is tapped, exile target creature card from a graveyard and untap this creature.
Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.
3/4
Ebon Praetor

Ebon Praetor {4}{B}{B}

Creature - Avatar Praetor
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on this creature.
Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
5/5
Ebon Stronghold

Ebon Stronghold

Land
This land enters tapped.
{T}: Add {B}.
{T}, Sacrifice this land: Add {B}{B}.
Ebony Horse

Ebony Horse {3}

Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Related card: City in a Bottle
Ebony Rhino

Ebony Rhino {7}

Artifact Creature - Rhino
Trample
"That Rhino would fetch us a tidy sum, Joven. Perhaps it's time to make it ours."
—Chandler
4/5
Related card: Apocalypse Chime
El-Hajjâj

El-Hajjâj {1}{B}{B}

Creature - Human Wizard
Whenever this creature deals damage, you gain that much life.
1/1
Related card: City in a Bottle
Elder Druid

Elder Druid {3}{G}

Creature - Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
"I am older than any Elder Druid before me, and still no child has been born with the Mark to take my place. When will the wheel turn?"
—Kolbjörn, Elder Druid of the Juniper Order
2/2
Elder Land Wurm

Elder Land Wurm {4}{W}{W}{W}

Creature - Dragon Wurm
Defender, trample
When this creature blocks, it loses defender.
Sometimes it's best to let sleeping dragons lie.
5/5
Elder Spawn

Elder Spawn {4}{U}{U}{U}

Creature - Spawn
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice this creature and it deals 6 damage to you.
This creature can't be blocked by red creatures.
6/6
  • Legends
Electric Eel

Electric Eel {U}

Creature - Fish
When this creature enters, it deals 1 damage to you.
{R}{R}: This creature gets +2/+0 until end of turn and deals 1 damage to you.
1/1
  • The Dark
Elemental Augury

Elemental Augury {U}{B}{R}

Enchantment
{3}: Look at the top three cards of target player's library, then put them back in any order.
"It is the changing of perception that is important."
—Gerda Äagesdotter, Archmage of the Unseen
Elephant Graveyard

Elephant Graveyard

Land
{T}: Add {C}.
{T}: Regenerate target Elephant.
Related card: City in a Bottle
Elkin Bottle

Elkin Bottle {3}

Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Elven Fortress

Elven Fortress {G}

Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.