381 cards found
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Untamed Wilds

Untamed Wilds {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Upheaval

Upheaval {4}{U}{U}

Sorcery
Return all permanents to their owners' hands.
The calm comes after the storm.
Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace
Urza

Urza

Vanguard
{3}: Urza deals 1 damage to any target.
An artificer of unparalleled renown, Urza was a powerful cipher even before he was able to planeswalk. Seeing the world as a large, integrated machine is his greatest strength and weakness, enabling him to solve almost any problem but blinding him to his solutions' effects on others.
Hand size bonus: -1
Life bonus: +10
  • Vanguard Series
Vampire Bats

Vampire Bats {B}

Creature - Bat
Flying
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place When mice with wings can wear a human face."
—Theodore Roethke, "The Bat"
0/1
Vampire Nocturnus Avatar

Vampire Nocturnus Avatar

Vanguard
Play with the top card of your library revealed.
As long as the top card of your library is black, black creatures you control get +2/+1.
Hand size bonus: -1
Life bonus: -2
  • Magic Online Avatars
Vela the Night-Clad

Vela the Night-Clad {4}{U}{B}

Legendary Creature - Human Wizard
Intimidate
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.
4/4
Venser, Shaper Savant

Venser, Shaper Savant {2}{U}{U}

Legendary Creature - Human Wizard
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
Vesuva

Vesuva

Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.
Viridian Zealot Avatar

Viridian Zealot Avatar

Vanguard
{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, put it into your hand, then shuffle.
Hand size bonus: +0
Life bonus: +2
  • Magic Online Avatars
Virtue's Ruin

Virtue's Ruin {2}{B}

Sorcery
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
  • From the Vault: Annihilation
  • Portal
Visara the Dreadful

Visara the Dreadful {3}{B}{B}{B}

Legendary Creature - Gorgon
Flying
{T}: Destroy target creature. It can't be regenerated.
"My eyes are my strongest feature."
5/5
Vizzerdrix

Vizzerdrix {6}{U}

Creature - Rabbit Beast
Its swamp cousin may be meaner, but the vizzerdrix is much bigger.
6/6
Volrath

Volrath

Vanguard
Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
The son of Gerrard's surrogate father, Sidar Kondo, Volrath stole Gerrard's Legacy and rose to power selling it off piece by piece. Now, he is an evincar, or agent, of the Lord of the Wastes. Armed with exceptional magical powers, he plots to conquer the entire multiverse.
Hand size bonus: +2
Life bonus: -3
  • Vanguard Series
Walking Corpse

Walking Corpse {1}{B}

Creature - Zombie
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
2/2
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
Wall of Bone

Wall of Bone {2}{B}

Creature - Skeleton Wall
Defender
{B}: Regenerate Wall of Bone.
The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.
1/4
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3
Warp Artifact

Warp Artifact {B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Weakness

Weakness {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
Related card: Dunerider Outlaw
Wild Griffin

Wild Griffin {2}{W}

Creature - Griffin
Flying
Two little goblins, out in the sun. Down came a griffin, and then there was one.
2/2
Willow Elf

Willow Elf {G}

Creature - Elf
The forest lives in the elf as the elf lives in the forest.
1/1
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.