10257 cards found
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Arcane Teachings

Arcane Teachings {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When Arcanist's Owl enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Arcanum Wings

Arcanum Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U}
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.
  • Future Sight
Arcbound Condor

Arcbound Condor {2}{B}{B}

Artifact Creature - Bird
Flying
Modular 3
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
0/0
  • Modern Horizons 3
Arcbound Crusher

Arcbound Crusher {4}

Artifact Creature - Juggernaut
Trample
Whenever another artifact enters, put a +1/+1 counter on Arcbound Crusher.
Modular 1
0/0
Arcbound Fiend

Arcbound Fiend {6}

Artifact Creature - Horror
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3
0/0
  • Darksteel
Arcbound Javelineer

Arcbound Javelineer {W}

Artifact Creature - Soldier
{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.
Modular 1
0/1
  • Modern Horizons 2
Arcbound Lancer

Arcbound Lancer {7}

Artifact Creature - Beast
First strike
Modular 4
0/0
  • Darksteel
Arcbound Mamba

Arcbound Mamba {3}{G}

Artifact Creature - Snake
Deathtouch
Poison Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target player or artifact creature. If they're put on a player this way, they become poison counters.)
0/0
  • Unknown Event
Arcbound Shikari

Arcbound Shikari {1}{R}{W}

Artifact Creature - Cat Soldier
First strike
When Arcbound Shikari enters, put a +1/+1 counter on each other artifact creature you control.
Modular 2
0/0
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
0/0
Arcbound Wanderer

Arcbound Wanderer {6}

Artifact Creature - Golem
Modular—Sunburst
0/0
Arcbound Whelp

Arcbound Whelp {3}{R}

Artifact Creature - Dragon
Flying
{R}: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2
0/0
Archaeological Dig

Archaeological Dig

Land
{T}: Add {C}.
{T}, Sacrifice Archaeological Dig: Add one mana of any color.
  • Invasion
Archangel

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.
5/5
Archery Training

Archery Training {W}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
  • Urza's Destiny
Archetype of Aggression

Archetype of Aggression {1}{R}{R}

Enchantment Creature - Human Warrior
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
—Eocles, oracle of Purphoros
3/2
Archetype of Courage

Archetype of Courage {1}{W}{W}

Enchantment Creature - Human Soldier
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
"It has been my experience that soldiers most fervently follow generals who lead by example."
—Elspeth
2/2
  • Born of the Gods
Archetype of Endurance

Archetype of Endurance {6}{G}{G}

Enchantment Creature - Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.
6/5
Archetype of Finality

Archetype of Finality {4}{B}{B}

Enchantment Creature - Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
She sees mortals not as they wish to be, but as what they will become.
2/3
Archetype of Imagination

Archetype of Imagination {4}{U}{U}

Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
3/2
Archfiend of Sorrows

Archfiend of Sorrows {5}{B}{B}

Creature - Demon
Flying
When Archfiend of Sorrows enters, creatures your opponents control get -2/-2 until end of turn.
Unearth {3}{B}{B}
4/5
Archfiend's Vessel

Archfiend's Vessel {B}

Creature - Human Cleric
Lifelink
When Archfiend's Vessel enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1/1