468 cards found
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
  • Unstable
Side to Side

Side to Side {2}{G}

Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
His friends at the gym never knew Garanth's secret shame. For years he had tried to walk away from professional arm wrestling, but hey—free monkeys.
  • Unhinged
Six-y Beast

Six-y Beast {3}{R}

Creature - Beast
As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.
Is it six?
0/0
Skull Saucer

Skull Saucer {4}{B}{B}

Creature - Zombie Head
Flying
When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
No body is ready for this kind of power.
4/1
Slaying Mantis

Slaying Mantis {5}{G}{G}

Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.
When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
6/6
Sly Spy (a)

Sly Spy (a) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
  • Unstable
Sly Spy (b)

Sly Spy (b) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.
2/2
  • Unstable
Sly Spy (c)

Sly Spy (c) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
  • Unstable
Sly Spy (d)

Sly Spy (d) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.
2/2
  • Unstable
Sly Spy (e)

Sly Spy (e) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.
2/2
  • Unstable
Sly Spy (f)

Sly Spy (f) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.
2/2
  • Unstable
Smart Ass

Smart Ass {2}{U}

Creature - Donkey Wizard
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
"I don't get it. Why doesn't anybody like me?"
2½/1
  • Unhinged
Snickering Squirrel

Snickering Squirrel {B}

Creature - Squirrel Advisor
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case."
1/1
Snow Mercy

Snow Mercy {2}{W}{W}

Snow Enchantment
Whenever a creature deals damage to you, put a globe counter on it.
{T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them.
WARNING: Shake gently. Contents may cause choking, hypothermia, and/or planar invasion.
  • Happy Holidays
Socketed Sprocketer

Socketed Sprocketer {U}

Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
1/1
  • Unstable
Some Disassembly Required

Some Disassembly Required {B}

Enchantment
{B}, Sacrifice a creature: Distribute the sacrificed creature's keyword abilities among any number of other target creatures until end of turn. If it's December, you gain 1 life for each of those keywords.
Now all they needed was a jolly, happy soul.
  • Happy Holidays
Sorry

Sorry {U}{U}

Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.
Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
  • Unglued
Spark Fiend

Spark Fiend {4}{R}

Creature - Beast
When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.
5/6
  • Unglued
Spatula of the Ages

Spatula of the Ages {4}

Artifact
{4}, {T}, Sacrifice Spatula of the Ages: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
At last Urza's powers were focused through the incredible artifact.
"Who wants pancakes?" he asked.
  • Unglued
Spell Counter

Spell Counter {2}{U}{U}

Instant
Counter target spell.
Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
Playing Unhinged, . . .
  • Unhinged
Spell Suck

Spell Suck {2}{U}{U}

Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
S-U-C-K
  • Unstable
Spike, Tournament Grinder

Spike, Tournament Grinder {2}{B/P}{B/P}

Legendary Creature - Human Gamer
({B/P} can be paid with either {B} or 2 life.)
{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
"Just wait—I have a response."
1/1
Spirit of the Season

Spirit of the Season {1}{G}{G}

Creature - Treefolk Spirit
When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Summoned for all the wrong seasons.
3/3
  • Unsanctioned
Split Screen

Split Screen {4}

Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.
Spy Eye

Spy Eye {2}{U}{U}

Creature - Eye Spy
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
"That pigeon knows something, and we will find out what."
—X
1/3
  • Unstable