12206 cards found
Annoyed Altisaur

Annoyed Altisaur {5}{G}{G}

Creature - Dinosaur
Reach, trample
Cascade
6/5
Annul

Annul {U}

Instant
Counter target artifact or enchantment spell.
"Many giants have tried to crush me with their hammers. You'll never stop me with that little toy."
—Stigur of the Omenseekers
Anoint with Affliction

Anoint with Affliction {1}{B}

Instant
Exile target creature if it has mana value 3 or less.
Corrupted — Exile that creature instead if its controller has three or more poison counters.
Many vatkeepers use necrogen etchings to judge the value of their aspirants. If the wounds rot and fester, the recipient is not worth further effort.
  • Phyrexia: All Will Be One
Anointed Chorister

Anointed Chorister {W}

Creature - Human Cleric
Lifelink
{4}{W}: Anointed Chorister gets +3/+3 until end of turn.
"I sing of benevolence and mercy, of golden wings bringing comfort to the meek and downtrodden."
1/1
  • Core Set 2021
Anointed Deacon

Anointed Deacon {4}{B}

Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Inspiration is red as rubies, flowing like honeyed wine.
3/3
  • Ixalan
Anointed Peacekeeper

Anointed Peacekeeper {2}{W}

Creature - Human Cleric
Vigilance
As Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3/3
Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Related card: Faithful Disciple
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life.
Embalm {3}{W}
1/3
Anointer of Valor

Anointer of Valor {5}{W}

Creature - Angel
Flying
Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
3/5
Another Chance

Another Chance {2}{B}

Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand.
The pull of duty was so strong that they barely paused to notice they'd died.
  • The Lost Caverns of Ixalan
Another Round

Another Round {X}{X}{2}{W}

Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.
  • Outlaws of Thunder Junction Promos 1p 1s
  • Outlaws of Thunder Junction 1 307
Ant Queen

Ant Queen {3}{G}{G}

Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
"She only makes the trek through Valley when she's hungry. I fear it's not just our crops she enjoys."
—Lop, rabbitfolk farmer
5/5
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
  • Streets of New Capenna
Anthropede

Anthropede {3}{G}

Creature - Insect
Reach
When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.
The touch of its many hands is almost gentle, at first. But then the grip tightens, and the mandibles dig in.
3/4
  • Duskmourn: House of Horror
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bonder and bonded move in unison, intuiting each other's next move.
Anticognition

Anticognition {1}{U}

Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
"I think not."
—Flekon the Mindcensor
  • Zendikar Rising
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
  • Alchemy: Innistrad
Anvilwrought Raptor

Anvilwrought Raptor {4}

Artifact Creature - Bird
Flying
First strike
"I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike."
—Brigone, soldier of Meletis
2/1
Anzrag's Rampage

Anzrag's Rampage {3}{R}{R}

Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
  • Murders at Karlov Manor Promos 111p 111s
  • Murders at Karlov Manor 111 303
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature - Mole God
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
8/4
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Apex of Power

Apex of Power {7}{R}{R}{R}

Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Aphemia, the Cacophony

Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
"Sing, beauty. Sing for death, and for the dead."
—Ashiok
2/1
Apostle of Invasion

Apostle of Invasion {4}{W}{W}

Creature - Phyrexian Angel
Flying
Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.
"Be not afraid of the holy chorus. Join in rapturous harmony."
4/4
  • Phyrexia: All Will Be One
Apostle of Purifying Light

Apostle of Purifying Light {1}{W}

Creature - Human Cleric
Protection from black
{2}: Exile target card from a graveyard.
Waves of gloom crash in vain against his unyielding light.
2/1
  • Core Set 2020