3012 cards found
Cauldron Familiar (Alchemy)

Cauldron Familiar (Alchemy) {B}

Creature - Cat
Cauldron Familiar can't block.
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
1/1
Related card: Cauldron Familiar
  • Throne of Eldraine
Celebrity Fencer (Alchemy)

Celebrity Fencer (Alchemy) {3}{W}

Creature - Elf Druid
Alliance — Whenever another creature enters under your control, put a +1/+1 counter on Celebrity Fencer.
After a brief but memorable incident at her first performance, she was never heckled again.
3/3
Related card: Celebrity Fencer
  • Streets of New Capenna
Celestial Regulator (Alchemy)

Celestial Regulator (Alchemy) {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
1/4
Related card: Celestial Regulator
  • Streets of New Capenna
Celestial Vault

Celestial Vault {1}{W}

Artifact
{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.
{1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
Related cards: Angel of Destiny Angel of Invention Angel of Sanctions Angel of Vitality Angelic Enforcer Emancipation Angel Enduring Angel Resplendent Angel Resplendent Marshal Righteous Valkyrie Segovian Angel Serra Angel Sigardian Savior Stalwart Valkyrie Valkyrie Harbinger Youthful Valkyrie
  • Alchemy: New Capenna
Celestine Cave Witch

Celestine Cave Witch {3}{B}

Creature - Human Warlock
When Celestine Cave Witch enters, create two 1/1 black Insect creature tokens.
Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")
2/3
Celestine Reef

Celestine Reef

Plane - Luvion
Creatures without flying or islandwalk can't attack.
Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
Censorship

Censorship {U}

Enchantment
As Censorship enters, choose a word.
Whenever a player says the chosen word, Censorship deals 2 damage to that player.
Editor's note: There were no suitable flavor text submissions for this card.
  • Unglued
Centaur of Attention

Centaur of Attention {3}{G}{G}

Creature - Centaur Performer
When Centaur of Attention enters, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.
Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
3/3
  • Unfinity 132 418
Central Elevator

Central Elevator {3}{U}

Enchantment - Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
Card has other part: Promising Stairs
  • Duskmourn: House of Horror Promos 44pa 44sa
  • Duskmourn: House of Horror 44a 336a
Centrifuge

Centrifuge

Artifact - Attraction
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Originally, the rotors were used exclusively as particle accelerators for engine fuel, and they probably still should be.
Attraction Lights: 3, 6
Cerise, Slayer of Fear

Cerise, Slayer of Fear {3}{W}{W}

Legendary Creature - Human Cleric Knight
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
  • Alchemy: Wilds of Eldraine
Champion of the Hareish

Champion of the Hareish {W}

Creature - Rabbit Soldier
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types your buddy list.
1/1
  • Mystery Booster 2
Champions of Archery

Champions of Archery {3}{R}

Legendary Creature - Human Archer
Reach
Commanders you control get +X/+0, where X is the number of commanders you control.
1/4
Card has other part: Join the Group
  • 2019 Heroes of the Realm
Champions of Tyr

Champions of Tyr {2}{W}{W}

Creature - Angel Knight
Flying
Double team
When Champions of Tyr enters, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
4/3
  • Alchemy Horizons: Baldur's Gate
Chancellor of the Mulligan

Chancellor of the Mulligan {7}

Artifact Creature - Phyrexian Construct
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, shuffle it into your library and draw a card.
Menace
When Chancellor of the Mulligan enters the battlefield, draw three cards. When you do, any number of players mulligan. (They shuffle their hand into their library, then draw that many cards and put one of them on the bottom of their library.)
7/7
  • Unknown Event
Chandra, Spark Hunter

Chandra, Spark Hunter {3}{R}

Legendary Planeswalker - Chandra
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
[+2]: You may sacrifice an artifact or discard a card. If you do, draw a card.
[+0]: Create a 3/2 colorless Vehicle artifact token with crew 1.
[–7]: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Loyalty:
4
Chaos Balor

Chaos Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.
4/5
  • Alchemy Horizons: Baldur's Gate
Chaos Confetti

Chaos Confetti {4}

Artifact
{4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.
And you thought that was just an urban legend.
  • Unglued
Chaos Is My Plaything

Chaos Is My Plaything

Scheme
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
  • Duskmourn: House of Horror Commander
Chaos Wrap

Chaos Wrap {2}{R}

Instant
The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
  • Happy Holidays
Chaotic Aether

Chaotic Aether

Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane.
Charged Conjuration

Charged Conjuration {3}{R}

Enchantment
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Related cards: Empty the Warrens Galvanic Relay Grapeshot
  • Alchemy: Bloomburrow
Charm School

Charm School {2}{W}

Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
  • Unglued
Charred Foyer

Charred Foyer {3}{R}

Enchantment - Room
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
Card has other part: Warped Space
  • Duskmourn: House of Horror Promos 129pa 129sa
  • Duskmourn: House of Horror 129a 340a
Chatterstorm and Awaken the Woods

Chatterstorm and Awaken the Woods {1}{G}

Sorcery
Create a 1/1 green Forest Dryad Squirrel land creature token. (It's affected by summoning sickness.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
  • Unknown Event