4175 cards found
Touch and Go

Touch and Go {3}{R}

Sorcery
Destroy target land.
Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.
Judge's ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying "Gotcha!"
Touch of Brilliance

Touch of Brilliance {3}{U}

Sorcery
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Touch of Death

Touch of Death {2}{B}

Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"What was yours is mine. Your land, your people, and now your life."
—Lim-Dûl, the Necromancer
Tourach, Dread Cantor

Tourach, Dread Cantor {1}{B}

Legendary Creature - Human Cleric
Kicker {B}{B}
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.
When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
2/1
Tovolar, Dire Overlord
Tovolar, the Midnight Scourge

Tovolar, Dire Overlord {1}{R}{G}
(NOT A WOLF // KING OF WOLVES)

Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3
Card has other part: Tovolar, the Midnight Scourge
Related card: Ominous Traveler
Tovolar, the Midnight Scourge
Tovolar, Dire Overlord

Tovolar, the Midnight Scourge
(NOT A WOLF // KING OF WOLVES)

Legendary Creature - Werewolf
(Color indicator: Tovolar, the Midnight Scourge is red and green)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Coffee lover. Graphic designer. Definitely not a wolf pretending to be a man.
4/4
Card has other part: Tovolar, Dire Overlord
Related card: Ominous Traveler
Toxic Deluge

Toxic Deluge {2}{B}

Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Armor dissolved into flesh. Flesh melted to bone. Bone fell away to nothing.
Toy Boat

Toy Boat {3}

Artifact Creature - Ship
Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.)
3/3
  • Unhinged
Trade Routes

Trade Routes {1}{U}

Enchantment
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
Tradewind Rider

Tradewind Rider {3}{U}

Creature - Spirit
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
1/4
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Trailblazer's Boots

Trailblazer's Boots {2}
(Lórien Brooch)

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
"Not idly do the leaves of Lórien fall."
—Aragorn
Trained Armodon

Trained Armodon {1}{G}{G}

Creature - Elephant
Armodons are trained to step on things. Enemy things.
3/3
Trained Cheetah

Trained Cheetah {2}{G}

Creature - Cat
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
"[King Mulu's cheetahs] came riding on the winds, charging, with fangs bared and claws flexed."
2/2
  • Portal Three Kingdoms
Trained Jackal

Trained Jackal {G}

Creature - Jackal
To taunt a man into action, call him a coward. To insult him beyond forgiveness, call him a jackal.
1/2
  • Portal Three Kingdoms
Trained Orgg

Trained Orgg {6}{R}

Creature - Orgg
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."
—Orgg trainer
6/6
Training Center

Training Center

Land
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
"Sometimes you just need to be inspired by a massive explosion or a color that didn't exist five seconds ago."
—Rootha, Prismari mage-student
Tranquil Grove

Tranquil Grove {1}{G}

Enchantment
{1}{G}{G}: Destroy all other enchantments.
Tranquil Thicket

Tranquil Thicket
(Caras Galadhon)

Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G}
Tranquility

Tranquility {2}{G}

Sorcery
Destroy all enchantments.
Transmutation

Transmutation {1}{B}

Instant
Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!"
—Randall Jarrell, The Woman at the Washington Zoo
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
You won't know what you're missing.
Tread Mill

Tread Mill

Artifact - Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
  • Unstable
Treasure Nabber

Treasure Nabber {2}{R}

Creature - Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
"Opposable thumbs, opposable toes, prehensile tails, boundary issues . . . no treasure is safe from a goblin."
—Captain Lannery Storm
3/2
Treasure Trove

Treasure Trove {2}{U}{U}

Enchantment
{2}{U}{U}: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"