6945 cards found
Massacre Wurm

Massacre Wurm {3}{B}{B}{B}

Creature - Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
Master Decoy

Master Decoy {1}{W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."
—Gerrard of the Weatherlight
1/2
Master Trinketeer

Master Trinketeer {2}{W}

Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
3/2
Master of Death

Master of Death {1}{U}{B}

Creature - Zombie Wizard
When Master of Death enters the battlefield, surveil 2.
At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
3/1
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
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Master of Winds (Alchemy)

Master of Winds (Alchemy) {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Related card: Master of Winds
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Master of the Pearl Trident

Master of the Pearl Trident {U}{U}

Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk.
2/2
Master of the Wild Hunt Avatar

Master of the Wild Hunt Avatar

Vanguard
{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
Hand size bonus: +1
Life bonus: +3
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Master's Call

Master's Call {2}{W}

Instant
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Mastery of the Unseen

Mastery of the Unseen {1}{W}

Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
{3}{W}: Manifest the top card of your library.
Masticore

Masticore {4}

Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
4/4
Mathas, Fiend Seeker

Mathas, Fiend Seeker {R}{W}{B}

Legendary Creature - Vampire
Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
"All will know of your crimes."
3/3
Matter Reshaper

Matter Reshaper {2}{C}

Creature - Eldrazi
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
3/2
Maul Splicer

Maul Splicer {6}{G}

Creature - Phyrexian Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
1/1
Maul of the Skyclaves

Maul of the Skyclaves {2}{W}

Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Maulfist Revolutionary

Maulfist Revolutionary {1}{G}{G}

Creature - Human Warrior
Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
3/3
Maulfist Squad

Maulfist Squad {3}{B}

Creature - Human Artificer
Menace
Fabricate 1
3/1
Mausoleum Wanderer

Mausoleum Wanderer {U}

Creature - Spirit
Flying
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
1/1
Maverick Thopterist

Maverick Thopterist {3}{U}{R}

Creature - Human Artificer
Improvise
When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2
Mavinda, Students' Advocate

Mavinda, Students' Advocate {2}{W}

Legendary Creature - Bird Advisor
Flying
{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.
2/3
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Mawcor

Mawcor {3}{U}{U}

Creature - Beast
Flying
{T}: Mawcor deals 1 damage to any target.
From its maw comes neither word nor whisper—only wind.
3/3
Mayael the Anima Avatar

Mayael the Anima Avatar

Vanguard
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
Hand size bonus: +1
Life bonus: +5
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Mayor of Avabruck
Howlpack Alpha

Mayor of Avabruck {1}{G}

Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1/1
Card has other part: Howlpack Alpha
Maze of Ith

Maze of Ith

Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.