4381 cards found
Standard Bearer

Standard Bearer {1}{W}

Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
The standard was a rallying point for the army and a target for the enemy.
1/1
  • Apocalypse
Standing Army

Standing Army {2}{W}{W}

Creature - Human Soldier
As long as you're standing, Standing Army has vigilance.
They're the chair-men of the bored.
2/4
Standing Troops

Standing Troops {2}{W}

Creature - Human Soldier
Vigilance
"Bant sentries were called the Angel Line. They never faltered, and they were ready to die defending their position."
—Elspeth Tirel
1/4
Star Pupil

Star Pupil {W}

Creature - Human Wizard
Star Pupil enters the battlefield with a +1/+1 counter on it.
When Star Pupil dies, put its counters on target creature you control.
"When I'm done here, they'll name entire buildings after me."
0/0
  • Strixhaven: School of Mages
Star-Crowned Stag

Star-Crowned Stag {3}{W}

Creature - Elk
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
White as starlight on snow, it appears only on the eve of the winter solstice.
3/3
Related card: Protean War Engine
Starfield Mystic

Starfield Mystic {1}{W}

Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
"The realm of the gods opens before me!"
2/2
Starfield of Nyx

Starfield of Nyx {4}{W}

Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Starlight

Starlight {1}{W}

Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
Starlight Invoker

Starlight Invoker {1}{W}

Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
1/3
Starlight Spectacular

Starlight Spectacular {2}{W}{W}

Enchantment
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it.
  • Unfinity 28 314
Starlit Angel

Starlit Angel {3}{W}{W}

Creature - Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4
Starnheim Aspirant

Starnheim Aspirant {2}{W}

Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
"I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?"
2/2
Starnheim Courser

Starnheim Courser {2}{W}

Creature - Pegasus
Flying
Artifact and enchantment spells you cast cost {1} less to cast.
Every worthy warrior who arrives in Starnheim is gifted a mount befitting their heroism, a mighty pegasus raised and trained by the valkyries.
2/2
  • Kaldheim
Starnheim Unleashed

Starnheim Unleashed {2}{W}{W}

Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell {X}{X}{W}
Start

Start {2}{W}

Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Card has other part: Finish
Start (CMB1)

Start (CMB1) {2}{W}

Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Card has other part: Fire (CMB1)
Stasis Cocoon

Stasis Cocoon {1}{W}

Enchantment - Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Though the grip of a golem is strong, the grip of Auriok magic is far stronger.
  • Fifth Dawn
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Static Net

Static Net {3}{W}

Enchantment
When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token.
  • The Brothers' War
Staunch Defenders

Staunch Defenders {3}{W}{W}

Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
The key to winning any fight is simply staying alive.
3/4
Staunch Shieldmate

Staunch Shieldmate {W}

Creature - Dwarf Soldier
"Gilded with gold from a dragon's trove, it is! And etched with the image of the dragon I slew to take it."
1/3
  • Core Set 2021
Stave Off

Stave Off {W}

Instant
Target creature gains protection from the color of your choice until end of turn.
Staying Power

Staying Power {2}{W}

Enchantment
"Until end of turn" and "this turn" effects don't end.
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
Steadfast Armasaur

Steadfast Armasaur {3}{W}

Creature - Dinosaur
Vigilance
{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
"Like the mighty armasaur, we will defend against all who invade our shores."
—Itzama the Crested
2/3
  • Ixalan
Steadfast Cathar

Steadfast Cathar {1}{W}

Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
"The most resolute soldiers will press forward in the face of overwhelming odds."
—Gideon Jura
2/1