When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Choose one — • Look at the top five cards of target opponent's library, then put them back in any order. • Look at the top five cards of your library, then put them back in any order. Entwine {U}
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony.
Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.
Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. Haunt When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Sekki, Seasons' Guide enters with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
Once a guardian of Crovax's estate, Selenia was freed from her magical bindings by the wealthy noble. Instead of remaining at his side, the angel chose to venture out into the world. For reasons unknown to Crovax, Selenia now serves the evil Volrath in his home realm of Rath.