4956 cards found
Seaside Haven

Seaside Haven

Land
{T}: Add {C}.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
  • Onslaught
Seasinger

Seasinger {1}{U}{U}

Creature - Merfolk
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0/1
Season of the Witch

Season of the Witch {B}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
  • The Dark
Seasoned Tactician

Seasoned Tactician {2}{W}

Creature - Human Advisor
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"The benefits of peace far outweigh the pride of Generals."
—King Darien of Kjeldor
1/3
  • Alliances
Second Chance

Second Chance {2}{U}

Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
The greatest gift is the opportunity to right one's wrongs.
  • Urza's Legacy
Second Sight

Second Sight {2}{U}

Instant
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine {U}
  • Darksteel
Second Wind

Second Wind {2}{U}

Enchantment - Aura
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.
  • Future Sight
Secretkeeper

Secretkeeper {3}{U}

Creature - Spirit
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
It is all the things that humanity was not meant to know.
2/2
  • Saviors of Kamigawa
Security Detail

Security Detail {3}{W}

Enchantment
{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
  • Mercadian Masques
Seed Spark

Seed Spark {3}{W}

Instant
Destroy target artifact or enchantment. If {G} was spent to cast this spell, create two 1/1 green Saproling creature tokens.
"If you ask me, those root-lovers value mindless dogma over progress."
—Trivaz, Izzet mage
  • Ravnica: City of Guilds
Seed the Land

Seed the Land {2}{G}{G}

Enchantment
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
With a sadness and a sense of hope, Senka left the colony of her birth and, with her attendants, set out to serve as broodmistress, founder of a new colony.
  • Saviors of Kamigawa
Seedling Charm

Seedling Charm {G}

Instant
Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.
  • Mirage
Seeds of Innocence

Seeds of Innocence {1}{G}{G}

Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
"I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?"
—Jolrael
  • Mirage
Seeds of Strength

Seeds of Strength {G}{W}

Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Beneath the beauty of light and seed is the might of Vitu-Ghazi.
  • Ravnica: City of Guilds
Seek

Seek {W}{B}

Instant
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
Card has other part: Hide
  • Dissension
Seeker

Seeker {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Seer's Vision

Seer's Vision {2}{U}{B}

Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
  • Invasion
Segmented Wurm

Segmented Wurm {3}{R}{G}

Creature - Wurm
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
"If only we could so easily leave behind those parts of ourselves that pain us."
—Crovax
5/5
Segovian Leviathan

Segovian Leviathan {4}{U}

Creature - Leviathan
Islandwalk
"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?"
—The Bible, Job 41:1
3/3
Seismic Mage

Seismic Mage {3}{R}

Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Destroy target land.
The ground shakes when he walks. His customers shake if they're late with his fee.
1/1
  • Mercadian Masques
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all the time.
  • Ravnica: City of Guilds
Seize the Soul

Seize the Soul {2}{B}{B}

Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
  • Guildpact
Seizures

Seizures {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
"Sheathe your sword, warrior, lest ye fall on it when stricken."
—Lim-Dûl, the Necromancer
  • Ice Age
Sekki, Seasons' Guide

Sekki, Seasons' Guide {5}{G}{G}{G}

Legendary Creature - Spirit
Sekki, Seasons' Guide enters with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
0/0
  • Saviors of Kamigawa
Selenia

Selenia

Vanguard
Creatures you control have vigilance.
Once a guardian of Crovax's estate, Selenia was freed from her magical bindings by the wealthy noble. Instead of remaining at his side, the angel chose to venture out into the world. For reasons unknown to Crovax, Selenia now serves the evil Volrath in his home realm of Rath.
Hand size bonus: +1
Life bonus: +7
  • Vanguard Series