4216 cards found
The Zephyr Maze

The Zephyr Maze

Plane - Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever chaos ensues, target creature gains flying until end of turn.
Themberchaud

Themberchaud {4}{R}{R}{R}

Legendary Creature - Dragon
Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn.
5/5
There and Back Again

There and Back Again {3}{R}{R}

Enchantment - Saga
I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
Related cards: The Ring The Ring Tempts You
Thermal Glider

Thermal Glider {2}{W}

Creature - Human Rebel
Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel
2/1
  • Mercadian Masques
Thermal Navigator

Thermal Navigator {3}

Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.
2/2
  • Fifth Dawn
Thief of Blood

Thief of Blood {4}{B}{B}

Creature - Vampire
Flying
As Thief of Blood enters, remove all counters from all permanents. Thief of Blood enters with a +1/+1 counter on it for each counter removed this way.
Her hunger will not be denied.
1/1
Thief of Sanity

Thief of Sanity {1}{U}{B}

Creature - Specter
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/2
Thieving Aven

Thieving Aven {2}{U}

Creature - Bird Rogue
Flying
Whenever Thieving Aven deals combat damage to a player, heist target opponent's library.
Whenever you cast a spell you don't own, put a +1/+1 counter on Thieving Aven.
1/4
  • Alchemy: Outlaws of Thunder Junction
Thieving Magpie

Thieving Magpie {2}{U}{U}

Creature - Bird
Flying
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
Related card: Landlore Navigator
Thieving Skydiver

Thieving Skydiver {1}{U}

Creature - Merfolk Rogue
Kicker {X}. X can't be 0.
Flying
When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
2/1
Thieving Sprite

Thieving Sprite {2}{B}

Creature - Faerie Rogue
Flying
When Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1/1
Thistledown Duo

Thistledown Duo {2}{W/U}

Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
2/2
  • Shadowmoor
Thopter Architect

Thopter Architect {3}{W}

Creature - Human Artificer
Whenever an artifact you control enters, target creature gains flying until end of turn.
"She'll only fly once. Make it count!"
2/3
Thopter Assembly

Thopter Assembly {6}

Artifact Creature - Thopter
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
5/5
Thopter Engineer

Thopter Engineer {2}{R}

Creature - Human Artificer
When Thopter Engineer enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste.
1/3
Thopter Foundry

Thopter Foundry {W/B}{U}

Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
Thopter Mechanic

Thopter Mechanic {1}{U}

Creature - Human Artificer
Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.
When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.
"You want me to install a seat belt? Please. You're lucky to get a seat!"
2/1
Thopter Pie Network

Thopter Pie Network {2}{U}{U}

Enchantment
At the beginning of your upkeep, if you're eating, create a 1/1 colorless Thopter artifact creature token with flying. Use food to represent the token.
Whenever a creature token you control dies, if it's represented by food, eat it.
They all thought her dream was just pie in the sky.
  • Happy Holidays
Thopter Shop

Thopter Shop {3}

Artifact
Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
Thopter Spy Network

Thopter Spy Network {2}{U}{U}

Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Thopter Squadron

Thopter Squadron {5}

Artifact Creature - Thopter
Flying
Thopter Squadron enters with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
0/0
Thornado

Thornado {2}{G}

Instant
Destroy target creature with flying.
Cycling {1}{G}
Every bough, branch, and bramble lashed out in defense of the forest.
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach
Deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
Thornwind Faeries

Thornwind Faeries {1}{U}{U}

Creature - Faerie
Flying
{T}: Thornwind Faeries deals 1 damage to any target.
Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.
1/1
Thought Devourer

Thought Devourer {2}{U}{U}

Creature - Beast
Flying
Your maximum hand size is reduced by four.
Thinking is hard.
4/4
  • Odyssey