4956 cards found
Scarwood Goblins

Scarwood Goblins {R}{G}

Creature - Goblin
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
2/2
  • The Dark
Scarwood Hag

Scarwood Hag {1}{G}

Creature - Hag
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
{T}: Target creature loses forestwalk until end of turn.
1/1
  • The Dark
Scarwood Treefolk

Scarwood Treefolk {3}{G}

Creature - Treefolk
Scarwood Treefolk enters tapped.
To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.
3/5
  • Time Spiral
Scattershot

Scattershot {2}{R}

Instant
Scattershot deals 1 damage to target creature.
Storm
  • Scourge
Scavenged Weaponry

Scavenged Weaponry {2}{B}

Enchantment - Aura
Enchant creature
When Scavenged Weaponry enters, draw a card.
Enchanted creature gets +1/+1.
"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."
  • Invasion
Scavenging Scarab

Scavenging Scarab {3}{B}

Creature - Insect
Scavenging Scarab can't block.
The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.
3/3
  • Darksteel
Scent of Brine

Scent of Brine {1}{U}

Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
  • Urza's Destiny
Scent of Ivy

Scent of Ivy {G}

Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
  • Urza's Destiny
Scent of Jasmine

Scent of Jasmine {W}

Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
  • Urza's Destiny
Scent of Nightshade

Scent of Nightshade {1}{B}

Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
  • Urza's Destiny
Schismotivate

Schismotivate {1}{U}{R}

Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
"I ran the experiment through the brain of a schizophrenic lab-goblin. My burners' flames fell asleep while the beakers jumped about and shattered. Success!"
—Myznar, Izzet psychomancer
  • Guildpact
School of Piranha

School of Piranha {1}{U}

Creature - Fish
At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
Some schools aren't worth getting into.
3/3
  • Exodus
School of the Unseen

School of the Unseen

Land
{T}: Add {C}.
{2}, {T}: Add one mana of any color.
After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world.
  • Alliances
Scorched Ruins

Scorched Ruins

Land
If Scorched Ruins would enter, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{C}{C}{C}.
  • Weatherlight
Scorching Lava

Scorching Lava {1}{R}

Instant
Kicker {R}
Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
  • Invasion
Scorching Missile

Scorching Missile {3}{R}

Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.
Flashback {9}{R}
  • Odyssey
Scorching Spear

Scorching Spear {R}

Sorcery
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Scorching Winds

Scorching Winds {R}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
  • Portal
Scoria Wurm

Scoria Wurm {4}{R}

Creature - Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.
7/7
Scornful Egotist

Scornful Egotist {7}{U}

Creature - Human Wizard
Morph {U}
"Once I was human. Now I am far more."
1/1
  • Scourge
Scour

Scour {2}{W}{W}

Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Scourge of Kher Ridges

Scourge of Kher Ridges {6}{R}{R}

Creature - Dragon
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Doom casts its own flickering shadow.
6/6
  • Future Sight
Scourge of Numai

Scourge of Numai {3}{B}

Creature - Demon Spirit
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
"Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni."
—The History of Kamigawa
4/4
  • Betrayers of Kamigawa
Scout's Warning

Scout's Warning {W}

Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."
  • Future Sight
Scouting Trek

Scouting Trek {1}{G}

Sorcery
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
"I have chosen my path. Who will walk it with me?"
—Eladamri
  • Invasion