4335 cards found
Spirit of the Labyrinth

Spirit of the Labyrinth {1}{W}

Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.
3/1
Spirit of the Spires

Spirit of the Spires {3}{W}

Creature - Spirit
Flying
Other creatures you control with flying get +0/+1.
She breathes fair winds to tired griffins and lifts songbirds beyond the reach of stalking cats.
2/4
  • Ravnica Allegiance
Spirited Companion

Spirited Companion {1}{W}

Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.
1/1
Spiritual Asylum

Spiritual Asylum {2}{W}{W}

Enchantment
Creatures and lands you control have shroud.
When a creature you control attacks, sacrifice Spiritual Asylum.
Trapped in safety is still trapped.
  • Nemesis
Spiritual Focus

Spiritual Focus {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
  • Mercadian Masques
Spiritual Guardian

Spiritual Guardian {3}{W}{W}

Creature - Spirit
When Spiritual Guardian enters the battlefield, you gain 4 life.
Hope is born within.
3/4
Spiritual Sanctuary

Spiritual Sanctuary {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
  • Legends
Spiritual Visit

Spiritual Visit {W}

Instant - Arcane
Create a 1/1 colorless Spirit creature token.
Splice onto Arcane {W}
  • Saviors of Kamigawa
Spiritualize

Spiritualize {2}{W}

Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
"There is purity in all things. Even hatred."
—Lieutenant Kirtar
  • Odyssey
Splendor Mare

Splendor Mare {2}{W}

Creature - Elk Unicorn
Lifelink
Cycling {1}{W}
When you cycle Splendor Mare, put a lifelink counter on target creature you control.
3/3
  • Ikoria: Lair of Behemoths
Splicer's Skill

Splicer's Skill {2}{W}

Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token.
Splice onto instant or sorcery {3}{W}
Split-Tail Miko

Split-Tail Miko {1}{W}

Creature - Fox Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
"I wish there were no use for those with my talents. I wish that I could walk Kamigawa forgotten and unneeded, with no war wounds to heal and no broken bones to mend."
1/1
  • Betrayers of Kamigawa
Spontaneous Flight

Spontaneous Flight {2}{W}

Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
"Amazing! And I was only trying to teach her to sit!"
  • Ikoria: Lair of Behemoths
Spotlight Falcon

Spotlight Falcon {2}{W}{W}

Artifact Creature - Bird
As an additional cost to cast this spell, you may collect evidence 5.
Flying
When Spotlight Falcon enters the battlefield, if evidence was collected, conjure a card named Spotlight Falcon into your hand.
4/3
  • Alchemy: Murders at Karlov Manor
Spotted Griffin

Spotted Griffin {3}{W}

Creature - Griffin
Flying
When the cat flies and the bird stalks, guard your horses carefully.
2/3
Spring-Loaded Sawblades
Bladewheel Chariot

Spring-Loaded Sawblades {1}{W}

Artifact
Flash
When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact {3}{W}
Card has other part: Bladewheel Chariot
  • The Lost Caverns of Ixalan
Springjack Knight

Springjack Knight {2}{W}

Creature - Kithkin Knight
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn.
2/1
  • Lorwyn
Springjack Shepherd

Springjack Shepherd {3}{W}

Creature - Kithkin Wizard
Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
"Better for a doun to lose its cenn than its springjacks."
1/2
Spurnmage Advocate

Spurnmage Advocate {W}

Creature - Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
"Our unity humbles our foes."
1/1
Squad Captain

Squad Captain {4}{W}

Creature - Human Soldier
Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
The strength of the one is the strength of the many.
2/2
Squad Commander

Squad Commander {3}{W}

Creature - Kor Warrior
When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party.
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3/3
Squadron Hawk

Squadron Hawk {1}{W}

Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1/1
Squall Drifter

Squall Drifter {1}{W}

Snow Creature - Elemental
Flying
{W}, {T}: Tap target creature.
"The scouts claim the cold has malice, and a mind. I begin to believe them. Impassable drifts seem to appear before us at every turn."
—Aevar Borg, northern guide, journal entry
1/1
  • Coldsnap
Squeak By

Squeak By {W}

Sorcery - Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
"Get back here, vile rodent! I was almost done cursing that ring!"
Card has other part: Cheeky House-Mouse
  • Wilds of Eldraine
Squire

Squire {1}{W}

Creature - Human Soldier
1/2