4386 cards found
Sparring Mummy

Sparring Mummy {3}{W}

Creature - Zombie
When Sparring Mummy enters the battlefield, untap target creature.
Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.
3/3
Sparring Regimen

Sparring Regimen {2}{W}

Enchantment
When Sparring Regimen enters the battlefield, learn.
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Spawnbinder Mage

Spawnbinder Mage {3}{W}

Creature - Human Wizard Ally
Cohort{T}, Tap an untapped Ally you control: Tap target creature.
"Follow me. Step lightly. And resist the urge to kick them."
2/4
  • Oath of the Gatewatch
Speakeasy Server

Speakeasy Server {4}{W}

Creature - Bird Citizen
Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
"Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow."
3/3
Related card: Speakeasy Server (Alchemy)
  • Streets of New Capenna
Speakeasy Server (Alchemy)

Speakeasy Server (Alchemy) {4}{W}

Creature - Bird Citizen
Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each creature you control.
"Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow."
3/3
Related card: Speakeasy Server
  • Streets of New Capenna
Speaker of the Heavens

Speaker of the Heavens {W}

Creature - Human Cleric
Vigilance, lifelink
{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
"All are welcome in the angels' light."
1/1
Spear of Heliod

Spear of Heliod {1}{W}{W}

Legendary Enchantment Artifact
Creatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Legend speaks of the Sun Spear, the mighty weapon that can strike any point in Theros, even the depths of the Underworld.
  • Theros
Spectra Ward

Spectra Ward {3}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras.
  • Magic 2015
Spectral Gateguards

Spectral Gateguards {4}{W}

Creature - Spirit Soldier
Soulbond
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2/5
Spectral Grasp

Spectral Grasp {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
Enchanted creature can't block creatures you control.
Spectral Guardian

Spectral Guardian {2}{W}{W}

Creature - Spirit
As long as Spectral Guardian is untapped, noncreature artifacts have shroud.
"A treasure to guard other treasures is worth the highest price."
—Mtai, Civic Guildmage
2/3
  • Mirage
Spectral Lynx

Spectral Lynx {1}{W}

Creature - Cat Spirit
Protection from green
{B}: Regenerate Spectral Lynx.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
2/1
Spectral Procession

Spectral Procession {2/W}{2/W}{2/W}

Sorcery
Create three 1/1 white Spirit creature tokens with flying.
"I need never remember my past associates, my victims, my mistakes. Innistrad preserves them all for me."
—Sorin Markov
Spectral Reserves

Spectral Reserves {3}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
"My predecessors taught me of duty and commitment. It seems they have more to teach."
—Wendin, veteran cathar
  • Eldritch Moon
Spectral Rider

Spectral Rider {W}{W}

Creature - Spirit Knight
Intimidate
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
2/2
  • Innistrad
Spectral Shepherd

Spectral Shepherd {2}{W}

Creature - Spirit
Flying
{1}{U}: Return target Spirit you control to its owner's hand.
The restless geists of common folk often continue their lifelong labors.
2/2
Spectral Steel

Spectral Steel {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Related card: Faithful Disciple
Spellbook Vendor

Spellbook Vendor {1}{W}

Creature - Human Peasant
Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control.
2/2
  • Wilds of Eldraine 31 327
  • Wilds of Eldraine Promos 31p 31s
Spelltithe Enforcer

Spelltithe Enforcer {3}{W}{W}

Creature - Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.
His assistants calculate the amount of the tribute. He measures out the punishment for delinquency.
3/3
Sphere of Duty

Sphere of Duty {3}{W}

Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Duty subdues instinct.
  • Odyssey
Sphere of Grace

Sphere of Grace {3}{W}

Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Grace repels darkness.
  • Odyssey
Sphere of Law

Sphere of Law {3}{W}

Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
Law smothers anarchy.
  • Odyssey
Sphere of Purity

Sphere of Purity {3}{W}

Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
  • Mirrodin
Sphere of Reason

Sphere of Reason {3}{W}

Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Reason exposes deception.
  • Odyssey
Sphere of Safety

Sphere of Safety {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
The Rakdos believe that all are eager to join their revels, even when told otherwise.