4874 cards found
Shefet Dunes

Shefet Dunes

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Shell Shield

Shell Shield {U}

Instant
Kicker {1}
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.
  • Zendikar Rising
Shelldock Isle

Shelldock Isle

Land
Hideaway 4
Shelldock Isle enters tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Shelob's Ambush

Shelob's Ambush {B}

Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token.
As Frodo ran forward, eager, rejoicing to be free, Shelob with hideous speed came behind and stung him in the neck.
  • The Lord of the Rings: Tales of Middle-earth 108 559
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters tapped.
Cycling {2}
Sheltered Valley

Sheltered Valley

Land
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C}.
  • Alliances
Sheltering Landscape

Sheltering Landscape

Land
{T}: Add {C}.
{T}, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling {R}{G}{W}
  • Modern Horizons 3
Sheltering Light

Sheltering Light {W}

Instant
Target creature gains indestructible until end of turn. Scry 1.
Those who wield the power of the sun protect the Empire from darkness.
  • Ixalan
Sheltering Prayers

Sheltering Prayers {W}

Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands.
"It matters not if the gods hear my prayers. Jamuraa does."
  • Prophecy
Sheoldred's Terror

Sheoldred's Terror {B}

Instant
Destroy target creature not originally printed in an Argentum expansion. (Mirrodin, Darksteel, Fifth Dawn, Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, and Phyrexia: All Will Be One are Argentum expansions. Argentum is Karn's original name for that plane, now you know!)
  • Unknown Event
Shield Mate

Shield Mate {W}

Creature - Human Soldier
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
They bear weightier burdens than the shields they carry.
1/1
  • Exodus
Shield Sphere

Shield Sphere {0}

Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
"My Soldiers know that they need never fear for their protection."
—King Darien of Kjeldor
0/6
Shield of Duty and Reason

Shield of Duty and Reason {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.
  • Apocalypse
Shield of the Avatar

Shield of the Avatar {1}

Artifact - Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip {2}
We are made stronger by those we fight for. Designed by Richard Garriott
  • Magic 2015
Shielded Passage

Shielded Passage {W}

Instant
Prevent all damage that would be dealt to target creature this turn.
Izzet delved into the depths of Ravnica's past, and Selesnya followed without fear.
  • Gatecrash
Shieldmate's Blessing

Shieldmate's Blessing {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
"Even land dwellers may call for Emeria's grace in times of need."
—Emeria's Creed
  • Zendikar
Shields of Velis Vel

Shields of Velis Vel {W}

Kindred Instant - Shapeshifter
Changeling
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Changelings can alter shape based on what the beings around them desire most.
  • Lorwyn
Shifting Wall

Shifting Wall {X}

Artifact Creature - Wall
Defender
Shifting Wall enters with X +1/+1 counters on it.
"You'd almost think Volrath doesn't want me here."
—Gerrard
0/0
Shifting Woodland

Shifting Woodland

Land
Shifting Woodland enters tapped unless you control a Forest.
{T}: Add {G}.
Delirium{2}{G}{G}: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Shimmerdrift Vale

Shimmerdrift Vale

Snow Land
Shimmerdrift Vale enters tapped.
As Shimmerdrift Vale enters, choose a color.
{T}: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Shimmering Wings

Shimmering Wings {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{U}: Return Shimmering Wings to its owner's hand.
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shipwreck Marsh

Shipwreck Marsh

Land
Shipwreck Marsh enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.