6980 cards found
Luxior, Giada's Gift

Luxior, Giada's Gift {1}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types.
Equip planeswalker {1}
Equip {3}
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Lydari Druid

Lydari Druid {2}{G}

Creature - Druid
When Lydari Druid enters the battlefield, for each land on the battlefield, choose a basic land type at random. Those lands become the land types chosen this way.
2/2
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Lydari Elephant

Lydari Elephant {4}{G}

Creature - Elephant
As Lydari Elephant enters the battlefield, choose two numbers from 3 to 7 at random. Lydari Elephant's power is equal to the first number chosen and its toughness equal to the second number chosen.
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Lys Alana Huntmaster

Lys Alana Huntmaster {2}{G}{G}

Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
3/3
Lyzolda, the Blood Witch Avatar

Lyzolda, the Blood Witch Avatar

Vanguard
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Hellbent — At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.
Hand size bonus: -1
Life bonus: -1
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Ma Chao, Western Warrior

Ma Chao, Western Warrior {3}{R}{R}

Legendary Creature - Human Soldier Warrior
Horsemanship
Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
3/3
Macabre Waltz

Macabre Waltz {1}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Mace of Disruption

Mace of Disruption {1}{W}

Artifact - Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils.
Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.
Equip {1}
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Machine God's Effigy

Machine God's Effigy {4}

Artifact
You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "{T}: Add {U}."
{T}: Add {U}.
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Mad Auntie

Mad Auntie {2}{B}

Creature - Goblin Shaman
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
Mad Prophet

Mad Prophet {3}{R}

Creature - Human Shaman
Haste
{T}, Discard a card: Draw a card.
2/2
Maddening Cacophony

Maddening Cacophony {1}{U}

Sorcery
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
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Maelstrom Archangel Avatar

Maelstrom Archangel Avatar

Vanguard
At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.
Hand size bonus: +0
Life bonus: +5
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Maelstrom Muse (Alchemy)

Maelstrom Muse (Alchemy) {U}{U/R}{R}

Creature - Djinn Wizard
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
2/4
Related card: Maelstrom Muse
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Maelstrom Pulse

Maelstrom Pulse {1}{B}{G}

Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
During the collision of the shards, entire ways of life disappeared without a trace.
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
7/5
Magda, Brazen Outlaw

Magda, Brazen Outlaw {1}{R}

Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2/1
Mage il-Vec

Mage il-Vec {2}{R}

Creature - Human Wizard
{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.
Living below a flowstone foundry produces a disproportionate number of fire mages among the il.
2/2
Magister of Worth

Magister of Worth {4}{W}{B}

Creature - Angel
Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
4/4
Magma Jet

Magma Jet {1}{R}

Instant
Magma Jet deals 2 damage to any target. Scry 2.
Magma Opus

Magma Opus {6}{U}{R}

Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
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Magma Spray

Magma Spray {R}

Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Magmaquake

Magmaquake {X}{R}{R}

Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Magmaroth

Magmaroth {3}{R}

Creature - Elemental
At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.
Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.
5/5
Magmasaur

Magmasaur {3}{R}{R}

Creature - Elemental Dinosaur
Magmasaur enters the battlefield with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
0/0