4058 cards found
Tome of the Infinite

Tome of the Infinite {2}{U}

Legendary Artifact
{U}, {T}: Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
  • Jumpstart: Historic Horizons
Toofer, Keeper of the Full Grip

Toofer, Keeper of the Full Grip {1}{B}

Legendary Creature - Human Gamer
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
2/1
  • Mystery Booster 2
Tooth, Claw, and Tail

Tooth, Claw, and Tail

Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
"Silence your wailing. This is but a taste of the destruction my pets have in store."
  • Archenemy Schemes
Toothy and Zndrsplt

Toothy and Zndrsplt {3}{U}

Legendary Creature - Homunculus Illusion
Whenever you win a coin flip, put a +1/+1 counter on Toothy and Zndrsplt.
At the beginning of combat on your turn, flip a coin until you lose a flip.
When Toothy and Zndrsplt leaves the battlefield, draw a card for each +1/+1 counter on Toothy and Zndrsplt.
2/2
  • Unknown Event
Top-Secret Tunnel

Top-Secret Tunnel

Artifact - Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
  • Unstable
Topdeck the Halls

Topdeck the Halls {3}{R}{W}

Enchantment
Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.)
At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.
  • Happy Holidays
Topsy Turvy

Topsy Turvy {2}{U}

Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.
"Here on going is heck the what?"
Tor Giant

Tor Giant {3}{R}

Creature - Giant
"What do you do then? Run. Run very fast. Don't stop until you see the camp—or a bigger Giant."
—Toothlicker Harj, Orcish Captain
3/3
  • Ice Age
Toralf's Disciple

Toralf's Disciple {2}{R}

Creature - Human Warrior
Haste
Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
3/3
Related card: Lightning Bolt
Torn Between Heads

Torn Between Heads

Sorcery
Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.
  • Face the Hydra
Tornellan Protector

Tornellan Protector {2}{W}

Creature - Cleric
{T}: Until end of turn, each time damage is dealt to target creature or player, prevent X of that damage, where X is a number from 1 to 3 chosen at random each time.
1/2
  • Sega Dreamcast Cards
Total War

Total War {3}{R}

Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
  • Ice Age
Touch and Go

Touch and Go {3}{R}

Sorcery
Destroy target land.
Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.
Judge's ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying "Gotcha!"
Touch of Brilliance

Touch of Brilliance {3}{U}

Sorcery
Draw two cards.
"I don't want what I don't have. I want more of what I do have."
Touch of Darkness

Touch of Darkness {B}

Instant
One or more target creatures become black until end of turn.
"Black spirits and white, red spirits and gray,/
Mingle, mingle, mingle, you that mingle may."
—Thomas Middleton, The Witch
  • Legends
Touch of Death

Touch of Death {2}{B}

Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"What was yours is mine. Your land, your people, and now your life."
—Lim-Dûl, the Necromancer
Touch of Vitae

Touch of Vitae {2}{G}

Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.
  • Ice Age
Touch of the Horned God

Touch of the Horned God

Sorcery
Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
  • Battle the Horde
Tourach's Chant

Tourach's Chant {1}{B}{B}

Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
  • Fallen Empires
Tourach's Gate

Tourach's Gate {1}{B}{B}

Enchantment - Aura
Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
  • Fallen Empires
Towashi

Towashi

Plane - Kamigawa
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
  • March of the Machine Commander
Tower of Coireall

Tower of Coireall {2}

Artifact
{T}: Target creature can't be blocked by Walls this turn.
  • The Dark
Towering Gibbon

Towering Gibbon {3}{G}

Creature - Ape
Reach
Towering Gibbon's power is equal to the greatest mana value among creatures you control.
"Don't worry, folks. We're perfectly safe here. That's a banana processing plant."
*/4
  • Jumpstart 2022
Town Sentry

Town Sentry {2}{W}

Creature - Human Soldier
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
2/2
  • Portal Second Age
Town-Razer Tyrant

Town-Razer Tyrant {2}{R}{R}

Creature - Dragon
Flying
When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
4/4
  • Alchemy: Innistrad