4956 cards found
Rune of Protection: White

Rune of Protection: White {1}{W}

Enchantment
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Runeboggle

Runeboggle {2}{U}

Instant
Counter target spell unless its controller pays {1}.
Draw a card.
"Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that."
—Geetra, frustrated mage
  • Guildpact
Runed Arch

Runed Arch {3}

Artifact
Runed Arch enters tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
  • Ice Age
Runesword

Runesword {6}

Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Rushing-Tide Zubera

Rushing-Tide Zubera {2}{U}{U}

Creature - Zubera Spirit
When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
Cut off from the kakuriyo by the destruction of their honden, the zubera sought new ways to bring their secrets home.
3/3
  • Saviors of Kamigawa
Rushwood Dryad

Rushwood Dryad {1}{G}

Creature - Dryad
Forestwalk
To a dryad, every tree in the forest is both a doorway and a window.
2/1
Rushwood Elemental

Rushwood Elemental {G}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4/4
  • Mercadian Masques
Rushwood Grove

Rushwood Grove

Land
Rushwood Grove enters tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
  • Mercadian Masques
Rushwood Herbalist

Rushwood Herbalist {2}{G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
When generals gather their armies, healers gather their herbs.
2/2
  • Mercadian Masques
Rushwood Legate

Rushwood Legate {2}{G}

Creature - Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2/1
  • Mercadian Masques
Rust

Rust {G}

Instant
Counter target activated ability from an artifact source.
"How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!"
—Alfred, Lord Tennyson, "Ulysses"
  • Legends
Rust Elemental

Rust Elemental {4}

Artifact Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4/4
  • Mirrodin
Rusting Golem

Rusting Golem {4}

Artifact Creature - Golem
Fading 5
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
*/*
  • Nemesis
Rustmouth Ogre

Rustmouth Ogre {4}{R}{R}

Creature - Ogre
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
It has an iron stomach. Literally.
5/4
  • Mirrodin
Rustspore Ram

Rustspore Ram {4}

Artifact Creature - Sheep
When Rustspore Ram enters, destroy target Equipment.
Where herds have passed, the dented ground is lined with piles of rust.
1/3
  • Mirrodin
Rysorian Badger

Rysorian Badger {2}{G}

Creature - Badger
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
2/2
Related card: Apocalypse Chime
  • Homelands
S.N.O.T.

S.N.O.T. {G}

Creature - Ooze
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*²/*²
  • Unhinged
Sabertooth Alley Cat

Sabertooth Alley Cat {1}{R}{R}

Creature - Cat
Sabertooth Alley Cat attacks each combat if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
It has eight lives' worth of hunger to satisfy.
2/1
  • Ravnica: City of Guilds
Sabertooth Nishoba

Sabertooth Nishoba {4}{G}{W}

Creature - Cat Beast Warrior
Trample, protection from blue and from red
They sneer at the terrestrial dangers found on peaks and shores, eager to prove themselves against new and even mightier foes.
5/5
  • Invasion
Sabretooth Tiger

Sabretooth Tiger {2}{R}

Creature - Cat
First strike
To a sabretooth, all men are mice.
2/1
Sachi, Daughter of Seshiro

Sachi, Daughter of Seshiro {2}{G}{G}

Legendary Creature - Snake Shaman
Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G}."
"The warriors deal in poison and fangs. We shamans remember why our ancestors crawled with their bellies to the earth."
1/3
  • Champions of Kamigawa
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
Sacred Guide

Sacred Guide {W}

Creature - Human Cleric
{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
1/1
  • Tempest
Sacred Knight

Sacred Knight {3}{W}

Creature - Human Knight
Sacred Knight can't be blocked by black and/or red creatures.
"No flame, no horror can sway me from my cause."
3/2
  • Portal
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"