33454 cards found
Cradle of the Accursed

Cradle of the Accursed

Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Many such monuments dot the wasteland known as Ifnir.
  • Amonkhet
Kaboom!

Kaboom! {4}{R}

Sorcery
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
  • Onslaught
Silhana Starfletcher

Silhana Starfletcher {2}{G}

Creature - Elf Druid Archer
Reach
As this creature enters, choose a color.
{T}: Add one mana of the chosen color.
In light he finds both gift and weapon.
1/3
  • Guildpact
Marshland Hordemaster

Marshland Hordemaster {1}{B}{R}

Creature - Lizard Warlock
Whenever Marshland Hordemaster or another Lizard you control enters, Marshland Hordemaster perpetually gains battle cry.
Whenever Marshland Hordemaster or another Lizard you control dies, target opponent loses 1 life and you gain 1 life.
2/4
  • Alchemy: Bloomburrow
Benalish Knight

Benalish Knight {2}{W}

Creature - Human Knight
Flash
First strike
"We called them 'armored lightning.'"
—Gerrard of the Weatherlight
2/2
Dampening Pulse

Dampening Pulse {3}{U}

Enchantment
Creatures your opponents control get -1/-0.
"Quiet now, you dreadful vermin."
—Noyan Dar, Tazeem roilmage
  • Battle for Zendikar
Tomoya the Revealer

Tomoya the Revealer

Legendary Creature - Human Wizard
(Tomoya the Revealer keeps color and mana cost of Jushi Apprentice when flipped)
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
2/3
Card has other part: Jushi Apprentice
Karmic Guide

Karmic Guide {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Echo {3}{W}{W}
When this creature enters, return target creature card from your graveyard to the battlefield.
2/2
Standard Bearer

Standard Bearer {1}{W}

Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
The standard was a rallying point for the army and a target for the enemy.
1/1
Crystal Dragon

Crystal Dragon {4}{W}{W}

Creature - Dragon
Flying, vigilance
"Wait, it was just guarding a bunch of eggs! Where is the treasure?"
—Xalcorin the bard
4/4
Card has other part: Rob the Hoard
  • Commander Legends: Battle for Baldur's Gate
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.
2/2
Across the Multiverse

Across the Multiverse {2}{R}

Enchantment
Nontoken creatures you control which aren't from the MOM main set get +1/+0 and gain haste. (This includes Multiverse Legends, playtest cards, cards from Mystery Booster, and anything else not from the MOM main set.)
  • Unknown Event
Lyzolda, the Blood Witch

Lyzolda, the Blood Witch {1}{B}{R}

Legendary Creature - Human Cleric
{2}, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.
3/1
Helix Pinnacle

Helix Pinnacle {G}

Enchantment
Shroud
{X}: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Noggle Hedge-Mage

Noggle Hedge-Mage {2}{U/R}

Creature - Noggle Wizard
When this creature enters, if you control two or more Islands, you may tap two target permanents.
When this creature enters, if you control two or more Mountains, you may have this creature deal 2 damage to target player or planeswalker.
2/2
Hidden Cataract

Hidden Cataract

Land - Cave
This land enters tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery.
Boggart Brute

Boggart Brute {2}{R}

Creature - Goblin Warrior
Menace
He has the biggest bashing stick, so it's a safe bet he's the leader.
3/2
The Sphere

The Sphere

Plane - Las Vegas
Whenever a creature you control becomes blocked, round both its power and toughness up to the nearest 5. (A creature with 5 power would round up to 5.)
Whenever Chaos ensues, Amass Fans 5. (Put five +1/+1 counters on an Army you control. It's also a Fan. If you don't control an army, create a 0/0 red Fan Army creature token first.)
  • Unknown Event
Bone Miser

Bone Miser {4}{B}

Creature - Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add {B}{B}.
Whenever you discard a noncreature, nonland card, draw a card.
"I scream, you scream, we all scream... forever."
4/4
Tower of Murmurs

Tower of Murmurs {4}

Artifact
{8}, {T}: Target player mills eight cards.
Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.
Dalkovan Outrider

Dalkovan Outrider {1}{B}{R}

Creature - Orc Warrior
Mobilize 2
Whenever you sacrifice a permanent, the topmost creature card in your library perpetually gets +1/+1.
3/4
  • Alchemy: Tarkir
Petra Sphinx

Petra Sphinx {2}{W}{W}{W}

Creature - Sphinx
{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?
3/4
Mine Worker

Mine Worker {2}

Artifact Creature - Assembly-Worker
{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.
Following his hunger for knowledge and power from the past, Urza starved Dominaria's future.
2/1
Related cards: Power Plant Worker Tower Worker
  • The Brothers' War
Femeref Scouts

Femeref Scouts {2}{W}

Creature - Human Scout
"The days before the war were filled with strange portents: scouts and herders spoke of villages reduced to ash, of farmers taken from their fields, and of foul beasts roaming the plains in packs. I know, for I spoke to them all."
—Hakim, Loreweaver
1/4
  • Mirage
Recoil

Recoil {1}{U}{B}

Instant
Return target permanent to its owner's hand. Then that player discards a card.
Anything sent into a plagued world is bound to come back infected.