4956 cards found
Rootwater Diver

Rootwater Diver {U}

Creature - Merfolk
{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
"Drop a dagger into the murky deep and the merfolk will cut your throat with it."
—Skyshroud saying
1/1
  • Tempest
Rootwater Matriarch

Rootwater Matriarch {2}{U}{U}

Creature - Merfolk
{T}: Gain control of target creature for as long as that creature is enchanted.
In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.
2/3
Rootwater Mystic

Rootwater Mystic {U}

Creature - Merfolk Wizard
{1}{U}: Look at the top card of target player's library.
"Read the roots tell the tale
Future forms in waving weeds
Higher than truth is hope."
—Rootwater Saga
1/1
  • Exodus
Rootwater Shaman

Rootwater Shaman {2}{U}

Creature - Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
"Ugh! When did orcs and fish start having kids?"
—Gerrard of the Weatherlight
2/2
  • Tempest
Rootwater Thief

Rootwater Thief {1}{U}

Creature - Merfolk Rogue
{U}: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2
  • Nemesis
Rotlung Reanimator

Rotlung Reanimator {2}{B}

Creature - Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
2/2
  • Onslaught
Rotting Giant

Rotting Giant {1}{B}

Creature - Zombie Giant
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Wracked with rot, it wrecks and ruins.
3/3
  • Odyssey
Rouse

Rouse {1}{B}

Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
  • Mercadian Masques
Rowan Treefolk

Rowan Treefolk {3}{G}

Creature - Treefolk
One of the forest's best protectors is the forest itself.
3/4
  • Portal
Rowen

Rowen {2}{G}{G}

Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Those who understand the forest are free to harvest its bounty.
Royal Assassin Avatar

Royal Assassin Avatar

Vanguard
At the beginning of your upkeep, you draw a card and you lose 1 life.
Hand size bonus: -2
Life bonus: +0
  • Magic Online Avatars 38 105
Royal Falcon

Royal Falcon {1}{W}

Creature - Bird
Flying
Hunter by instinct, weapon by training.
1/1
Royal Herbalist

Royal Herbalist {W}

Creature - Human Cleric
{2}, Exile the top card of your library: You gain 1 life.
"Just as an Herbalist heals a wound, so must we heal the rift between Balduvia and Kjeldor."
—King Darien of Kjeldor
1/1
  • Alliances 15a 15b
Ruby Leech

Ruby Leech {1}{R}

Creature - Leech
First strike
Red spells you cast cost {R} more to cast.
"Its gems didn't stop pulsating until they were completely removed."
—Tolarian research notes
2/2
  • Invasion
Ruham Djinn

Ruham Djinn {5}{W}

Creature - Djinn
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
5/5
  • Invasion
Rumbling Crescendo

Rumbling Crescendo {3}{R}{R}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
  • Urza's Saga
Rumbling Slum Avatar

Rumbling Slum Avatar

Vanguard
At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.
Hand size bonus: +1
Life bonus: +1
  • Magic Online Avatars
Rummaging Wizard

Rummaging Wizard {3}{U}

Creature - Human Wizard
{2}{U}: Surveil 1.
"I've got everything you'd ever need right here. Just give me some time to find it."
2/2
  • Onslaught
Run

Run {3}{R}{G}

Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Card has other part: Hit
  • Dissension
Run Wild

Run Wild {G}

Instant
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot.
  • Onslaught
Rune of Protection: Artifacts

Rune of Protection: Artifacts {1}{W}

Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Black

Rune of Protection: Black {1}{W}

Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Blue

Rune of Protection: Blue {1}{W}

Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Green

Rune of Protection: Green {1}{W}

Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Red

Rune of Protection: Red {1}{W}

Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga