8571 cards found
Imperial Seal

Imperial Seal {B}

Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"Your presence at the palace this evening is required."
—Letter from Queen Marchesa
Imperious Mindbreaker

Imperious Mindbreaker {1}{U}{U}

Creature - Human Wizard
Soulbond
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
1/4
Imperious Perfect

Imperious Perfect {2}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
Impervious Greatwurm

Impervious Greatwurm {7}{G}{G}{G}

Creature - Wurm
Convoke
Indestructible
The ultimate answer to intrigue and subtlety.
16/16
  • Double Masters 2022 152 463
  • Guilds of Ravnica
Impetuous Devils

Impetuous Devils {2}{R}{R}

Creature - Devil
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
6/1
Imposing Grandeur

Imposing Grandeur {4}{R}

Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
The wedding's lavish decorations paled in comparison to the opulence of its elite guests.
  • Crimson Vow Commander 24 62
Imposter Mech

Imposter Mech {1}{U}

Artifact - Vehicle
You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
The best way to fight evil is with its own weapons.
3/1
Imprisoned in the Moon

Imprisoned in the Moon {2}{U}

Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Only one vault was great enough to hold Emrakul.
In Garruk's Wake

In Garruk's Wake {7}{B}{B}

Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.
In Search of Greatness

In Search of Greatness {G}{G}

Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
In Too Deep

In Too Deep {U}{U}

Enchantment - Aura
Split second
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities.
In the Darkness Bind Them

In the Darkness Bind Them {2}{U}{B}{R}

Enchantment - Saga
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 58 465
In the Trenches

In the Trenches {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
The battlefield became so pockmarked with craters and trenches that casualties were regularly attributed to "fell in a hole."
Inalla, Archmage Ritualist

Inalla, Archmage Ritualist {2}{U}{B}{R}

Legendary Creature - Human Wizard
Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
4/5
Incandescent Aria

Incandescent Aria {R}{G}{W}

Sorcery
Incandescent Aria deals 3 damage to each nontoken creature.
As the assassins converged on Kitt Kanto, she struck a high note and held it, unbroken, for nearly a minute. When the room fell silent, she was surrounded only by rose petals falling gently to the floor.
Incarnation Technique

Incarnation Technique {4}{B}

Sorcery
Demonstrate
Mill five cards, then return a creature card from your graveyard to the battlefield.
"Draw out your fear, but don't let it control you. You're in charge now."
Incendiary Flow

Incendiary Flow {1}{R}

Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"What's your plan?" Gideon asked. "Are you serious?" Chandra replied.
Inchblade Companion

Inchblade Companion {W}

Artifact Creature - Equipment Insect
Equipped creature gets +1/+1.
Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.
Reconfigure {2}
1/1
  • Alchemy: Kamigawa
Incinerator of the Guilty

Incinerator of the Guilty {4}{R}{R}

Creature - Dragon
Flying, trample
Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls.
6/6
Incite Insight

Incite Insight {X}{U}{U}

Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
After a hundred failed patent applications, Cornelian was stunned to find that no one had ever created a steam-powered autonomous ice cream delivery system. He immediately designed a gnome with scoops for hands.
Incite Rebellion

Incite Rebellion {4}{R}{R}

Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Nothing breaks the monotony like a good old-fashioned riot.
Increasing Ambition

Increasing Ambition {4}{B}

Sorcery
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback {7}{B}
Increasing Devotion

Increasing Devotion {3}{W}{W}

Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W}
Increasing Savagery

Increasing Savagery {2}{G}{G}

Sorcery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G}
Increasing Vengeance

Increasing Vengeance {R}{R}

Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R}