11199 cards found
Forgefire Automaton

Forgefire Automaton {7}

Artifact Creature - Construct
Prototype {2}{B} — 3/2
At the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power.
8/5
  • Alchemy: The Brothers' War
Forgehammer Centurion

Forgehammer Centurion {2}{R}

Creature - Phyrexian Warrior
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion.
Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
3/2
  • Phyrexia: All Will Be One
Forging the Anchor

Forging the Anchor {2}{U}

Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
The metal turned and blossomed with Saheeli's will, each filigreed twist bringing the temporal anchor closer to completion.
  • The Brothers' War
Forging the Tyrite Sword

Forging the Tyrite Sword {1}{R}{W}

Enchantment - Saga
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Related card: Halvar, God of Battle
Forgotten Cave

Forgotten Cave

Land
Forgotten Cave enters the battlefield tapped.
{T}: Add {R}.
Cycling {R}
Forgotten Creation

Forgotten Creation {3}{U}

Creature - Zombie Horror
Skulk
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
3/3
Forgotten Monument

Forgotten Monument

Land - Cave
{T}: Add {C}.
Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
The Komon Winaq left behind few written records, but their handiwork stands strong all throughout the Core.
  • The Lost Caverns of Ixalan
Forgotten Sentinel

Forgotten Sentinel {4}

Artifact Creature - Golem
Forgotten Sentinel enters the battlefield tapped.
It was built to withstand the ages, but no one remembers who built it or why it keeps its eternal watch.
4/3
  • Core Set 2021
Forlorn Flats

Forlorn Flats

Land - Desert
Forlorn Flats enters the battlefield tapped.
When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
"Should have known that shine on the horizon wasn't water."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Form a Posse

Form a Posse {X}{R}{W}

Sorcery
Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
The terms were simple: half in advance, half when the entire town belonged to their employer.
  • Outlaws of Thunder Junction
Form of the Dinosaur

Form of the Dinosaur {4}{R}{R}

Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.
At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Forsake the Worldly

Forsake the Worldly {2}{W}

Instant
Exile target artifact or enchantment.
Cycling {2}
Forsaken Crossroads

Forsaken Crossroads

Land
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
{T}: Add one mana of the chosen color.
  • Alchemy: Innistrad
Forsaken Miner

Forsaken Miner {B}

Creature - Skeleton Rogue
Forsaken Miner can't block.
Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield.
2/2
  • Outlaws of Thunder Junction
Forsaken Monument

Forsaken Monument {5}

Legendary Artifact
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
"We shall forever roam."
—Ayli, high priest of the Eternal Pilgrims
Forsaken Sanctuary

Forsaken Sanctuary

Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
"Prayers will curdle on the tongue and be heard by rotting ears."
—Minaldra, the Vizag Atum
Forsaken Thresher
Foreboding Statue

Forsaken Thresher

Artifact Creature - Construct
At the beginning of your precombat main phase, add one mana of any color.
Were it not for the cultists' fatal curiosity, the terrible machine might have lain dormant for decades more.
5/5
Card has other part: Foreboding Statue
Forsworn Paladin

Forsworn Paladin {B}

Creature - Human Knight
Menace
{1}{B}, {T}, Pay 1 life: Create a Treasure token.
{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
1/1
Fortified Beachhead

Fortified Beachhead

Land
As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.
{T}: Add {W} or {U}.
{5}, {T}: Soldiers you control get +1/+1 until end of turn.
Fortified Village

Fortified Village

Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Fortify

Fortify {2}{W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Fortifying Draught

Fortifying Draught {G}

Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
"If a seedling can push through solid stone, there's no limit to what I could do."
  • Strixhaven: School of Mages
Fortifying Provisions

Fortifying Provisions {2}{W}

Enchantment
Creatures you control get +0/+1.
When Fortifying Provisions enters the battlefield, create a Food token.
"To the king, to the Circle, and to the realm! And to not dying."
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
Fortuitous Find

Fortuitous Find {2}{B}

Sorcery
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.