2833 cards found
Canoptek Wraith

Canoptek Wraith {3}

Artifact Creature - Wraith
Wraith Form — Canoptek Wraith can't be blocked.
Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
2/1
  • Warhammer 40,000 Commander 153 153★
Canopy Baloth

Canopy Baloth {3}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Canopy Baloth gets +2/+2 until end of turn.
"You can almost see it calculating—are we a tasty enough treat to risk the jump?"
—Samila, Murasa Expeditionary House
4/3
Canyon Jerboa

Canyon Jerboa {2}{W}

Creature - Mouse
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
"Move, you wretched thing! You're scaring the hurdas!"
—Bruse Tarl, Goma Fada nomad
1/2
Capital Punishment

Capital Punishment {4}{B}{B}

Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
"I did offer them a choice . . ."
—Queen Marchesa
  • Conspiracy: Take the Crown
Captain America, First Avenger

Captain America, First Avenger {R}{W}{U}

Legendary Creature - Human Soldier Hero
Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.
... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
4/4
  • Secret Lair Drop
Captain Rex Nebula

Captain Rex Nebula {1}{R}{W}

Legendary Creature - Human Pilot Employee
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
2/2
Captivating Unicorn

Captivating Unicorn {4}{W}

Creature - Unicorn
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before."
—Oineus, traveling merchant
4/4
Captive Audience

Captive Audience {5}{B}{R}

Enchantment
Captive Audience enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
  • Ravnica Allegiance
Carapace Forger

Carapace Forger {1}{G}

Creature - Elf Artificer
Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
"Bows and whips cannot save us from these new horrors of the Mephidross."
2/2
  • Scars of Mirrodin
Caravan Vigil

Caravan Vigil {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
  • Innistrad
Cardpecker

Cardpecker {1}{W}

Creature - Bird
Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.
1½/1
Careful Cultivation

Careful Cultivation {2}{G}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel{1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Carnival Elephant Meteor

Carnival Elephant Meteor

Stickers
{TK}{TK} — Sacrifice this permanent: Draw two cards.
{TK}{TK}{TK} — Whenever this creature attacks, proliferate.
{TK}{TK} — 4/1
{TK}{TK}{TK}{TK}{TK} — 8/7
  • Unfinity Sticker Sheets
Case of the Burning Masks

Case of the Burning Masks {1}{R}{R}

Enchantment - Case
When this Case enters, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn.
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
  • Murders at Karlov Manor
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
  • Murders at Karlov Manor Promos 114p 114s
  • Murders at Karlov Manor
Case of the Filched Falcon

Case of the Filched Falcon {U}

Enchantment - Case
When this Case enters, investigate.
To solve — You control three or more artifacts.
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
  • Murders at Karlov Manor
Case of the Gateway Express

Case of the Gateway Express {1}{W}

Enchantment - Case
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn.
Solved — Creatures you control get +1/+0.
  • Murders at Karlov Manor
Case of the Gorgon's Kiss

Case of the Gorgon's Kiss {B}

Enchantment - Case
When this Case enters, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn.
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
  • Murders at Karlov Manor 79 79†
Case of the Locked Hothouse

Case of the Locked Hothouse {3}{G}

Enchantment - Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands.
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
  • Murders at Karlov Manor Promos 155p 155s
  • Murders at Karlov Manor
Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment - Case
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Related card: Fblthp, the Lost
  • Alchemy: Murders at Karlov Manor
Case of the Market Melee

Case of the Market Melee {1}{R}

Enchantment - Case
When this Case enters, it deals 1 damage to any target.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
  • Alchemy: Murders at Karlov Manor
Case of the Pilfered Proof

Case of the Pilfered Proof {1}{W}

Enchantment - Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives.
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
  • Murders at Karlov Manor
Case of the Ransacked Lab

Case of the Ransacked Lab {2}{U}

Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn.
Solved — Whenever you cast an instant or sorcery spell, draw a card.
  • Murders at Karlov Manor Promos 45p 45s
  • Murders at Karlov Manor
Case of the Shattered Pact

Case of the Shattered Pact {2}

Enchantment - Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control.
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
  • Murders at Karlov Manor
Case of the Shifting Visage

Case of the Shifting Visage {1}{U}{U}

Enchantment - Case
At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard.
Solved — Whenever you cast a nonlegendary creature spell, copy that spell.
  • Murders at Karlov Manor Commander