848 cards found
Hat Trick

Hat Trick {1}{W}

Instant
Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
"Behold the power of my hat and the ghosts of two other hats I used to own!"
  • Unfinity 13 299
Hazmat Suit (Used)

Hazmat Suit (Used) {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
  • Unstable
Head Banger

Head Banger

Artifact - Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
  • Unstable
Head to Head

Head to Head {W}

Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
  • Unhinged
Herd

Herd {5}{G}

Sorcery
Create three 2/2 green Elk creature tokens.
Card has other parts: Smelt (CMB1) Saw
Heroes of Kamigawa

Heroes of Kamigawa {1}{W}{U}{B}

Legendary Planeswalker - Kaito Wanderer
Each spell you cast with a name printed in a Kamigawa expansion costs {1} less to cast.
[+2]: Open up to one sealed Kamigawa booster pack and shuffle those cards into your booster pile. Look at the top four cards of your booster pile. Put two of those cards into your hand and the rest into your graveyard.
[–3]: Return a creature card with a name printed in a Kamigawa expansion from your graveyard to the battlefield.
Heroes of Kamigawa can be your commander.
Loyalty:
4
  • 2022 Heroes of the Realm
High Troller

High Troller {3}{R}

Creature - Troll Shaman
All targeted spells and abilities cost {2} less and have their targets chosen randomly.
4/1
Hoisted Hireling

Hoisted Hireling {2}{B}

Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
Zarv no longer trusted the kitten posters telling him to "hang in there."
2/1
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
How Is This a Par Three?!

How Is This a Par Three?! {2}{U}{U}

Enchantment
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
Against the infinite backdrop of space, isn't all golf miniature?
  • Unfinity 49 335
How to Keep an Izzet Mage Busy

How to Keep an Izzet Mage Busy {U/R}

Sorcery
Return How to Keep an Izzet Mage Busy to its owner's hand.
Humming-

Humming-

Creature - Bird
(Color indicator: Humming- is white)
Flying
Whenever you attack with two or more creatures,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+3
Hungry Hungry Heifer

Hungry Hungry Heifer {2}{G}

Creature - Cow
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
Mooo.
3/3
  • Unglued
Hurloon Wrangler

Hurloon Wrangler {2}{R}

Creature - Minotaur
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
"Nothing comes between me and my Didgeridoos™."
2/2
  • Unglued
Hydra's Impenetrable Hide

Hydra's Impenetrable Hide

Sorcery
Each Head gains indestructible until the end of the Hydra's next turn.
  • Face the Hydra
Hydradoodle

Hydradoodle {X}{X}{G}{G}

Creature - Hydra Dog
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Less housebroken than housebreaking.
0/0
Hypnotic Swirly Disc

Hypnotic Swirly Disc

Artifact - Contraption
Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.
  • Unstable
I'm Rubber, You're Glue

I'm Rubber, You're Glue {W}{W}

Enchantment
When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
  • Unglued
Icing Manipulator

Icing Manipulator {1}{G}

Creature - Human Employee
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
Her most popular flavors are vanilla, maple pecan crunch, and Glurgian galactopod.
1/3
  • Unfinity 142 428
Ignacio of Myra's Marvels

Ignacio of Myra's Marvels {2}{R}{R}

Legendary Creature - Lizard Performer
As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.
Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.
Partner (You can have two commanders if both have partner.)
4/3
Imaginary Friends

Imaginary Friends {1}{W}

Sorcery - Arcane
Create three 0/0 white Spirit creature tokens with flying.
Impatient Iguana

Impatient Iguana {1}{R}

Creature - Lizard Wizard
If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.
Haste
2/1
Impounding Lot-Bot

Impounding Lot-Bot {3}{W}

Artifact Creature - Robot
When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
Not all tickets can be exchanged for prizes.
3/4
  • Unfinity 14 300
Impulsive Charge

Impulsive Charge

Sorcery
At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able.
  • Defeat a God
Impulsive Destruction

Impulsive Destruction

Sorcery
Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way.
  • Defeat a God