7612 cards found
Kaldring, the Rimestaff
Jorn, God of Winter

Kaldring, the Rimestaff {1}{U}{B}

Legendary Snow Artifact
{T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
Card has other part: Jorn, God of Winter
Kalemne's Captain

Kalemne's Captain {3}{W}{W}

Creature - Giant Soldier
Vigilance
{5}{W}{W}: Monstrosity 3.
When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
5/5
Kalemne, Disciple of Iroas

Kalemne, Disciple of Iroas {2}{R}{W}

Legendary Creature - Giant Soldier
Double strike, vigilance
Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.
Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
3/3
Kalitas, Traitor of Ghet

Kalitas, Traitor of Ghet {2}{B}{B}

Legendary Creature - Vampire Warrior
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
3/4
Kamachal, Ship's Mascot

Kamachal, Ship's Mascot {2}{R}

Legendary Creature - Dinosaur Pirate
Menace
{R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn.
Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.
2/2
  • Alchemy: Ixalan
Kamahl's Will

Kamahl's Will {3}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
  • Magic Online Promos
  • Commander Legends 238 680
Kamahl, Heart of Krosa

Kamahl, Heart of Krosa {6}{G}{G}

Legendary Creature - Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
{1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner
5/5
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  • Commander Legends 237 581
Kamahl, Pit Fighter

Kamahl, Pit Fighter {4}{R}{R}

Legendary Creature - Human Barbarian
Haste
{T}: Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
Kambal, Consul of Allocation

Kambal, Consul of Allocation {1}{W}{B}

Legendary Creature - Human Advisor
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
2/3
Kamber, the Plunderer

Kamber, the Plunderer {3}{B}

Legendary Creature - Vampire Rogue
Partner with Laurine, the Diversion
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.
3/4
Related card: Laurine, the Diversion
  • Crimson Vow Commander 19 57
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Kami of Ancient Law

Kami of Ancient Law {1}{W}

Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."
—Lord Konda
2/2
Kami of Bamboo Groves

Kami of Bamboo Groves {G}

Enchantment Creature - Spirit
When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
Channel{2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.
1/1
Related card: Forest
  • Alchemy: Kamigawa
Kami of Mourning

Kami of Mourning {2}{B}

Creature - Spirit
Whenever Kami of Mourning enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped."
3/2
  • Alchemy: Kamigawa
Kami of Transience

Kami of Transience {1}{G}

Creature - Spirit
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
2/2
Kami of Transmutation

Kami of Transmutation {1}{W}

Creature - Spirit
When Kami of Transmutation enters or leaves the battlefield, choose one —
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
2/2
  • Alchemy: Kamigawa
Kangee, Sky Warden

Kangee, Sky Warden {3}{W}{U}

Legendary Creature - Bird Wizard
Flying, vigilance
Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
3/3
Kappa Cannoneer

Kappa Cannoneer {5}{U}

Artifact Creature - Turtle Warrior
Improvise
Ward {4}
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4/4
Karador, Ghost Chieftain

Karador, Ghost Chieftain {5}{W}{B}{G}

Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
3/4
Karakas

Karakas

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
Karametra's Acolyte

Karametra's Acolyte {3}{G}

Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green.
"The wilds are a garden tended by divine hands."
1/4
Karametra, God of Harvests

Karametra, God of Harvests {3}{G}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7
Kardum, Patron of Flames

Kardum, Patron of Flames {2}{R}{R}

Legendary Creature - Demon
Haste
Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.
When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
4/3
  • Alchemy Horizons: Baldur's Gate
Kardur, Doomscourge

Kardur, Doomscourge {2}{B}{R}

Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4/3
Kargan Intimidator

Kargan Intimidator {1}{R}

Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
3/1
Related card: Kargan Intimidator (Alchemy)
Kargan Intimidator (Alchemy)

Kargan Intimidator (Alchemy) {1}{R}

Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Target Warrior gets +1/+1 and gains trample until end of turn.
• Target creature becomes a Coward until end of turn.
3/1
Related card: Kargan Intimidator
  • Zendikar Rising